Difference between revisions of "Filigree Item Sets"

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|{{Anchor|The Beast's Mantle}}'''The Beast's Mantle'''
|{{Anchor|The Beast's Mantle}}'''The Beast's Mantle'''
|
|<section begin=the beast's mantle />
<section begin=the beast's mantle />
* 2 Pieces Equipped: +10 Natural Armor
* 2 Pieces Equipped: +10 Natural Armor
* 3 Pieces Equipped: +10% Fortification Bypass
* 3 Pieces Equipped: +10% Fortification Bypass
Line 38: Line 37:
* 2 Pieces Equipped: +2 Doublestrike and Doubleshot
* 2 Pieces Equipped: +2 Doublestrike and Doubleshot
* 3 Pieces Equipped: Permanent Haste spell
* 3 Pieces Equipped: Permanent Haste spell
|-
|{{Anchor|The City's Beacon}}'''The City's Beacon'''
|
<section begin=the city's beacon />
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.<section end=the city's beacon />
|
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
|-
|-
|{{Anchor|The Cry of Battle}}'''The Cry of Battle'''
|{{Anchor|The Cry of Battle}}'''The Cry of Battle'''
Line 119: Line 107:
* 3 Pieces Equipped: +1 Spell Penetration  
* 3 Pieces Equipped: +1 Spell Penetration  
* 4 Pieces Equipped: +2 to the DCs of all spells  
* 4 Pieces Equipped: +2 to the DCs of all spells  
|-
|{{Anchor|Frozen Wanderer}}'''Frozen Wanderer'''
|
<section begin=frozen wanderer />
* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<section end=frozen wanderer />
|
* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
|-
|-
|{{Anchor|Grandfather's Shield}}'''Grandfather's Shield'''
|{{Anchor|Grandfather's Shield}}'''Grandfather's Shield'''
Line 166: Line 143:
* 5 Pieces Equipped: +2 to Assassinate DCs  
* 5 Pieces Equipped: +2 to Assassinate DCs  
|-
|-
|{{Anchor|Melony's Melody }}'''Melony's Melody '''
|{{Anchor|Melony's Melody}}'''Melony's Melody'''
|
|
<section begin=melony's melody  />
<section begin=melony's melody  />
Line 177: Line 154:
* 3 Pieces Equipped: +1 Charisma  
* 3 Pieces Equipped: +1 Charisma  
* 4 Pieces Equipped: +2 DC for Enchantment spells  
* 4 Pieces Equipped: +2 DC for Enchantment spells  
|-
|{{Anchor|Nystul's Mystical Defense}}'''Nystul's Mystical Defense'''
|
<section begin=nystul's mystical defense />
* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +1 to all saving throws
* 4 Pieces Equipped: +100 Hit Points
* 5 Pieces Equipped: Your Max MRR Cap is increased by 40<section end=nystul's mystical defense />
|
* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +1 to all saving throws
* 4 Pieces Equipped: +100 Hit Points
* 5 Pieces Equipped: Your Max MRR Cap is increased by 40
|-
|{{Anchor|One Against Many}}'''One Against Many'''
|
<section begin=ine against many />
* 2 Pieces Equipped: +5 Melee Power
* 3 Pieces Equipped: +5% chance for glancing blows
* 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds<section end=ine against many />
|
* 2 Pieces Equipped: +5 Melee Power
* 3 Pieces Equipped: +5% chance for glancing blows
* 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
|-
|{{Anchor|Otto's Irrevocable Power}}'''Otto's Irrevocable Power'''
|
<section begin=otto's irrevocable power />
* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +200 Spell Points
* 4 Pieces Equipped: +2 to the DC of all spells
* 5 Pieces Equipped: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds<section end=otto's irrevocable power />
|
* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +200 Spell Points
* 4 Pieces Equipped: +2 to the DC of all spells
* 5 Pieces Equipped: When you activate the epic feats [[Arcane Insight]] or [[Wellspring of Power]] your Spell Point Cost for all spells is reduced to 0 for 10 seconds
|-
|{{Anchor|Prowess}}'''Prowess'''
|
<section begin=prowess />
* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +5 Melee Power
* 4 Pieces Equipped: +2 Action Boosts
* 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used<section end=prowess />
|
* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +5 Melee Power
* 4 Pieces Equipped: +2 Action Boosts
* 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
|-
|{{Anchor|Purity}}'''Purity'''
|
<section begin=purity />
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
* 4 Pieces Equipped: Energy Drain Immunity<section end=purity />
|
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
* 4 Pieces Equipped: Energy Drain Immunity
|-
|{{Anchor|Snake Bite}}'''Snake Bite'''
|
<section begin=snake bite />
* 2 Pieces Equipped: +4 saving throws versus Poison
* 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.<section end=snake bite />
|
* 2 Pieces Equipped: +4 saving throws versus Poison
* 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
|-
|{{Anchor|Spines of the Manticore}}'''Spines of the Manticore'''
|
<section begin=spines of the manticore />
* 2 Pieces Equipped: +2 Damage
* 3 Pieces Equipped: +3% Chance to Deflect Missiles
* 4 Pieces Equipped: +10 Ranged Power<section end=spines of the manticore />
|
* 2 Pieces Equipped: +2 Damage
* 3 Pieces Equipped: +3% Chance to Deflect Missiles
* 4 Pieces Equipped: +10 Ranged Power
|-
|{{Anchor|Sucker Punch}}'''Sucker Punch'''
|
<section begin=sucker punch />
* 2 Pieces Equipped: +5 Melee Power
* 3 Pieces Equipped: +{{Dice||1|6}} Sneak Attack damage<section end=sucker punch />
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* 2 Pieces Equipped: +5 Melee Power
* 3 Pieces Equipped: +{{Dice||1|6}} Sneak Attack damage
|-
|{{Anchor|To Hell and Back}}'''To Hell and Back'''
|
<section begin=to hell and back />
* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +10 Magical Resistance Rating
* 4 Pieces Equipped: +1 to all saving throws<section end=to hell and back />
|
* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +10 Magical Resistance Rating
* 4 Pieces Equipped: +1 to all saving throws
|-
|{{Anchor|Touch of Grace}}'''Touch of Grace'''
|
<section begin=touch of grace />
* 2 Pieces Equipped: +50 Spell Points
* 3 Pieces Equipped: +20 Positive Spellpower<section end=touch of grace />
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* 2 Pieces Equipped: +50 Spell Points
* 3 Pieces Equipped: +20 Positive Spellpower
|-
|{{Anchor|Trapper's Delight}}'''Trapper's Delight'''
|
<section begin=trapper's delight />
* 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
* 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
* 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves<section end=trapper's delight />
|
* 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
* 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
* 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
|-
|{{Anchor|Treachery}}'''Treachery'''
|
<section begin=treachery />
* 2 Pieces Equipped: +5 Melee and Ranged Power
* 3 Pieces Equipped: +{{Dice||1|6}} Sneak Attack damage
* 4 Pieces Equipped: +2 to the DC of Assassinate<section end=treachery />
|
* 2 Pieces Equipped: +5 Melee and Ranged Power
* 3 Pieces Equipped: +{{Dice||1|6}} Sneak Attack damage
* 4 Pieces Equipped: +2 to the DC of Assassinate
|-
|{{Anchor|Twilight's Cloak}}'''Twilight's Cloak'''
|
<section begin=twilight's cloak />
* 2 Pieces Equipped: +2 Reflex Saving Throws
* 3 Pieces Equipped: +5 Magical Resistance Rating
* 4 Pieces Equipped: +1% Dodge and Maximum Dodge
* 5 Pieces Equipped: +5% increased chance for miss with Displacement<section end=twilight's cloak />
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* 2 Pieces Equipped: +2 Reflex Saving Throws
* 3 Pieces Equipped: +5 Magical Resistance Rating
* 4 Pieces Equipped: +1% Dodge and Maximum Dodge
* 5 Pieces Equipped: +5% increased chance for miss with Displacement
|-
|{{Anchor|Vigilance}}'''Vigilance'''
|
<section begin=vigilance />
* 2 Pieces Equipped: +50% Fortification
* 3 Pieces Equipped: True Seeing<section end=vigilance />
|
* 2 Pieces Equipped: +50% Fortification
* 3 Pieces Equipped: True Seeing
|-
|{{Anchor|The Wreath of Flame}}'''The Wreath of Flame'''
|
<section begin=the wreath of flame />
* 2 Pieces Equipped: +5% Fire Absorption
* 3 Pieces Equipped: Permanent Fire Shield
* 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do {{Dice||4|6}} + {{Dice||1|6}} per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.<section end=the wreath of flame />
|
* 2 Pieces Equipped: +5% Fire Absorption
* 3 Pieces Equipped: Permanent Fire Shield
* 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do {{Dice||4|6}} + {{Dice||1|6}} per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
|-
|{{Anchor|Zephyr}}'''Zephyr'''
|
<section begin=zephyr />
* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +1% Dodge and Maximum Dodge
* 4 Pieces Equipped: Immune to slippery surfaces
* 5 Pieces Equipped: Immune to knockdown<section end=zephyr />
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* 2 Pieces Equipped: +5 Magical Resistance Rating
* 3 Pieces Equipped: +1% Dodge and Maximum Dodge
* 4 Pieces Equipped: Immune to slippery surfaces
* 5 Pieces Equipped: Immune to knockdown
|}
=== [[Disciples of Rage]] Filigree sets ===
These sets are made up of filigrees that were released with the Disciples of Rage adventure pack.
{| class="compendiumtable compendiumtablenonsortable fullwidth"
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
|-
|{{Anchor|The City's Beacon}}'''The City's Beacon'''
|
<section begin=the city's beacon />
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.<section end=the city's beacon />
|
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
|}
=== [[White Plume Mountain and Other Tales]] Filigree sets ===
These sets are made up of filigrees that were released with the White Plume Mountain and Other Tales adventure pack.
{| class="compendiumtable compendiumtablenonsortable fullwidth"
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
|-
|{{Anchor|Frozen Wanderer}}'''Frozen Wanderer'''
|
<section begin=frozen wanderer />
* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<section end=frozen wanderer />
|
* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
|}
=== [[Masterminds of Sharn]] Filigree sets ===
These sets are made up of filigrees that come from the [[Masterminds of Sharn]] expansion. 
{| class="compendiumtable compendiumtablenonsortable fullwidth"
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
|-
|{{Anchor|Coalesced Magic}}'''Coalesced Magic'''
|
<section begin=coalesced magic />
* 2 Pieces Equipped: +10 Universal Spell Power
* 3 Pieces Equipped: +4% Universal Spell Crit Damage
* 4 Pieces Equipped: +1 Caster Level with Arcane Spells
* 5 Pieces Equipped: +30 Universal Spell Power<section end=coalesced magic />
|
* 2 Pieces Equipped: +10 Universal Spell Power
* 3 Pieces Equipped: +4% Universal Spell Crit Damage
* 4 Pieces Equipped: +1 Caster Level with Arcane Spells
* 5 Pieces Equipped: +30 Universal Spell Power
|-
|{{Anchor|Crackshot Negotiator}}'''Crackshot Negotiator'''
|
<section begin=crackshot negotiator />
* 2 Pieces Equipped: +10 Diplomacy
* 3 Pieces Equipped: +15 Ranged Power
* 4 Pieces Equipped: +5% Doubleshot<section end=crackshot negotiator />
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* 2 Pieces Equipped: +10 Diplomacy
* 3 Pieces Equipped: +15 Ranged Power
* 4 Pieces Equipped: +5% Doubleshot
|-
|{{Anchor|Darkhallow}}'''Darkhallow'''
|
<section begin=darkhallow />
* 2 Pieces Equipped: +20 Negative Amplification
* 3 Pieces Equipped: +20 Universal Spell Points
* 4 Pieces Equipped: +Your weapon attacks heal you for {{Dice||1|6}} Negative Damage on hit. This damage scales with Negative Spell Power.<section end=darkhallow />
|
* 2 Pieces Equipped: +20 Negative Amplification
* 3 Pieces Equipped: +20 Universal Spell Points
* 4 Pieces Equipped: +Your weapon attacks heal you for {{Dice||1|6}} Negative Damage on hit. This damage scales with Negative Spell Power.
|-
|{{Anchor|Final Burial}}'''Final Burial'''
|
<section begin=final burial />
* 2 Pieces Equipped: +3 Turn Undead Charges
* 3 Pieces Equipped: +3 Turn Undead Max Dice
* 4 Pieces Equipped: +3 Turn Undead Hit Dice<section end=final burial />
|
* 2 Pieces Equipped: +3 Turn Undead Charges
* 3 Pieces Equipped: +3 Turn Undead Max Dice
* 4 Pieces Equipped: +3 Turn Undead Hit Dice
|-
|{{Anchor|Next Fall}}'''Next Fall'''
|
<section begin=next fall />
* 2 Pieces Equipped: +2 to Attack and Damage with weapons
* 3 Pieces Equipped: +5 Melee Power
* 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets<section end=next fall />
|
* 2 Pieces Equipped: +2 to Attack and Damage with weapons
* 3 Pieces Equipped: +5 Melee Power
* 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
|-
|{{Anchor|Reverberation}}'''Reverberation'''
|
<section begin=reverberation />
* 2 Pieces Equipped: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
* 3 Pieces Equipped: +20 sonic Spell Power
* 4 Pieces Equipped: +3% Sonic Spell Crit Damage<section end=reverberation />
|
* 2 Pieces Equipped: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
* 3 Pieces Equipped: +20 sonic Spell Power
* 4 Pieces Equipped: +3% Sonic Spell Crit Damage
|-
|{{Anchor|Sanctified Fervor}}'''Sanctified Fervor'''
|
<section begin=sanctified fervor />
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +5 Melee and Ranged Power
* 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
* 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.<section end=sanctified fervor />
|
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +5 Melee and Ranged Power
* 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
* 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
|-
|{{Anchor|Shattered Device}}'''Shattered Device'''
|
<section begin=shattered device />
* 2 Pieces Equipped: +3 to Attack and Damage with weapons
* 3 Pieces Equipped: +3% Doublestrike and Doubleshot
* 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
* 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.<section end=shattered device />
|
* 2 Pieces Equipped: +3 to Attack and Damage with weapons
* 3 Pieces Equipped: +3% Doublestrike and Doubleshot
* 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
* 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
|-
|{{Anchor|Splendid Cacophony}}'''Splendid Cacophony'''
|
<section begin=splendid cacophony />
* 2 Pieces Equipped: +2% Doublestrike and Doubleshot
* 3 Pieces Equipped: +20 Positive Spell Power
* 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.<section end=splendid cacophony />
|
* 2 Pieces Equipped: +2% Doublestrike and Doubleshot
* 3 Pieces Equipped: +20 Positive Spell Power
* 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
|-
|{{Anchor|Through the Mists}}'''Through the Mists'''
|
<section begin=through the mists />
* 2 Pieces Equipped: Gain the effects of True Seeing
* 3 Pieces Equipped: +1% Dodge and Maximum Dodge
* 4 Pieces Equipped: +10 Ranged Power
* 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.<section end=through the mists />
|
* 2 Pieces Equipped: Gain the effects of True Seeing
* 3 Pieces Equipped: +1% Dodge and Maximum Dodge
* 4 Pieces Equipped: +10 Ranged Power
* 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
|}
|}

Revision as of 18:09, 23 May 2019

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level
Celerity
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The Cry of Battle
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Grandfather's Shield
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
Nystul's Mystical Defense
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
One Against Many
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
Otto's Irrevocable Power
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
Prowess
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
Purity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
Snake Bite
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Spines of the Manticore
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
Sucker Punch
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
To Hell and Back
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
Touch of Grace
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
Trapper's Delight
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Treachery
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
Twilight's Cloak
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
Vigilance
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
The Wreath of Flame
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Zephyr
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown

Disciples of Rage Filigree sets[edit]

These sets are made up of filigrees that were released with the Disciples of Rage adventure pack.

Set name Description Actual Effect
The City's Beacon
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.

White Plume Mountain and Other Tales Filigree sets[edit]

These sets are made up of filigrees that were released with the White Plume Mountain and Other Tales adventure pack.

Set name Description Actual Effect
Frozen Wanderer
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.

Masterminds of Sharn Filigree sets[edit]

These sets are made up of filigrees that come from the Masterminds of Sharn expansion.

Set name Description Actual Effect
Coalesced Magic
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
Crackshot Negotiator
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
Darkhallow
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
Final Burial
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
Next Fall
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
Reverberation
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
Sanctified Fervor
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Shattered Device
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Splendid Cacophony
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Through the Mists
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.