Difference between revisions of "Filigree Item Sets"

From DDO Compendium
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! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
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|{{Anchor|Beast's Mantle}}'''Beast's Mantle'''
|{{Anchor|The Beast's Mantle}}'''The Beast's Mantle'''
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<section begin=beast's mantle />
<section begin=the beast's mantle />
* 2 Pieces Equipped: +10 Natural Armor
* 2 Pieces Equipped: +10 Natural Armor
* 3 Pieces Equipped: +10% Fortification Bypass
* 3 Pieces Equipped: +10% Fortification Bypass
* 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<section end=beast's mantle />
* 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.<section end=the beast's mantle />
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* 2 Pieces Equipped: +10 Natural Armor
* 2 Pieces Equipped: +10 Natural Armor
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* 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1\6}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
* 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1\6}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
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|{{Anchor|Blood Feast}}'''Blood Feast'''
|{{Anchor|The Blood Feast}}'''The Blood Feast'''
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<section begin=blood feast />
<section begin=the blood feast />
* 2 Pieces Equipped: +1 Constitution
* 2 Pieces Equipped: +1 Constitution
* 3 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +5 Physical Resistance Rating
* 4 Pieces Equipped: + 5 Mlee Power
* 4 Pieces Equipped: + 5 Mlee Power
* 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.<section end=blood feast />
* 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.<section end=the blood feast />
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* 2 Pieces Equipped: +1 Constitution
* 2 Pieces Equipped: +1 Constitution
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* 3 Pieces Equipped: Permanent Haste spell
* 3 Pieces Equipped: Permanent Haste spell
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|{{Anchor|City's Beacon}}'''City's Beacon'''
|{{Anchor|The City's Beacon}}'''The City's Beacon'''
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<section begin=city's beacon />
<section begin=the city's beacon />
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.<section end=city's beacon />
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.<section end=the city's beacon />
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* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
* 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
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* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
* 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
|-
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|{{Anchor|Cry of Battle}}'''Cry of Battle'''
|{{Anchor|The Cry of Battle}}'''The Cry of Battle'''
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<section begin=cry of battle />
<section begin=the cry of battle />
* 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
* 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
* 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR<section end=cry of battle />
* 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR<section end=the cry of battle />
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* 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
* 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
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* 4 Pieces Equipped: +3% Chance to Deflect Missiles
* 4 Pieces Equipped: +3% Chance to Deflect Missiles
* 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
* 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
|-
|{{Anchor|Electrocution}}'''Electrocution'''
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<section begin=electrocution />
* 2 Pieces Equipped: +50 Electric Spellpower
* 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
* 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)<section end=electrocution />
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* 2 Pieces Equipped: +50 Electric Spellpower
* 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
* 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
|-
|{{Anchor|Embraced by Light }}'''Embraced by Light '''
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<section begin=embraced by light />
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +10 Spellpower
* 4 Pieces Equipped: +1 to all saving throws
* 5 Pieces Equipped: +2 caster levels with healing spells<section end=embraced by light />
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* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +10 Spellpower
* 4 Pieces Equipped: +1 to all saving throws
* 5 Pieces Equipped: +2 caster levels with healing spells
|-
|{{Anchor|The Enlightened Step}}'''The Enlightened Step'''
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<section begin=the enlightened step />
* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
* 4 Pieces Equipped: +5 Physical Resistance Rating
* 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot <section end=the enlightened step />
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* 2 Pieces Equipped: +5 Healing Amplification
* 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
* 4 Pieces Equipped: +5 Physical Resistance Rating
* 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
|-
|{{Anchor|Eye of the Beholder}}'''Eye of the Beholder'''
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<section begin=eye of the beholder />
* 2 Pieces Equipped: +4 Concentration
* 3 Pieces Equipped: +1 Spell Penetration
* 4 Pieces Equipped: +2 to the DCs of all spells<section end=eye of the beholder />
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* 2 Pieces Equipped: +4 Concentration
* 3 Pieces Equipped: +1 Spell Penetration
* 4 Pieces Equipped: +2 to the DCs of all spells
|-
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|{{Anchor|Frozen Wanderer}}'''Frozen Wanderer'''
|{{Anchor|Frozen Wanderer}}'''Frozen Wanderer'''
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<section begin=frozen wanderer />
<section begin=frozen wanderer />
* 2 pieces Equipped: +5% Cold Spell Crit
* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 pieces Equipped: +10 Magical resistance Rating Cap
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<section end=frozen wanderer />
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.<section end=frozen wanderer />
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* 2 Pieces Equipped: +5% Cold Spell Crit
* 3 Pieces Equipped: +10 Magical resistance Rating Cap
* 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
|-
|{{Anchor|Grandfather's Shield}}'''Grandfather's Shield'''
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<section begin=grandfather's shield />
* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +5% Armor Class
* 4 Pieces Equipped: +2 Will saving throws<section end=grandfather's shield />
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* 2 Pieces Equipped: +5 Physical Resistance Rating
* 3 Pieces Equipped: +5% Armor Class
* 4 Pieces Equipped: +2 Will saving throws
|-
|{{Anchor|The Inevitable Grave}}'''The Inevitable Grave'''
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<section begin=the inevitable grave />
* 2 Pieces Equipped: +10 Spellpower
* 3 Pieces Equipped: +2 Will saving throws
* 4 Pieces Equipped: +2 to DCs of Necromancy Spells<section end=the inevitable grave />
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* 2 Pieces Equipped: +10 Spellpower
* 3 Pieces Equipped: +2 Will saving throws
* 4 Pieces Equipped: +2 to DCs of Necromancy Spells
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|{{Anchor|The Long Shadow}}'''The Long Shadow'''
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<section begin=the long shadow />
* 2 Pieces Equipped: +5 Melee and Ranged Power
* 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
* 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
* 5 Pieces Equipped: +2 to Assassinate DCs<section end=the long shadow />
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* 2 Pieces Equipped: +5 Melee and Ranged Power
* 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional {{Dice||4|6}} + {{Dice||1|6}} per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
* 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
* 5 Pieces Equipped: +2 to Assassinate DCs
|-
|{{Anchor|Melony's Melody }}'''Melony's Melody '''
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<section begin=melony's melody  />
* 2 Pieces Equipped: 50 Spell Points
* 3 Pieces Equipped: +1 Charisma
* 4 Pieces Equipped: +2 DC for Enchantment spells
<section end=melony's melody />
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* 2 pieces Equipped: +5% Cold Spell Crit
* 2 Pieces Equipped: 50 Spell Points
* 3 pieces Equipped: +10 Magical resistance Rating Cap
* 3 Pieces Equipped: +1 Charisma
* 4 pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get {{Dice||4|6}} + {{Dice||1|6}} per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
* 4 Pieces Equipped: +2 DC for Enchantment spells
|}
|}

Revision as of 00:20, 23 May 2019

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level
Celerity
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The City's Beacon
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
The Cry of Battle
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Frozen Wanderer
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
Grandfather's Shield
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells