The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
| Multiple Selection |
Passive:
- +5 Force Spell Power
- +5 Universal Spell Power
| Select an Familiar |
| 1 | 1 | 0 |
|
| Multiple Selection |
Passive:
- +5 Force Spell Power
- +5 Universal Spell Power
| +1 to Charisma, Intelligence or Wisdom |
| 1 | 2 | 5 |
- Character Level 3
- Find Familiar
|
| Activation Cost: 10 Spell Points Cooldown: 8 Seconds
| Spell-Like Ability: Greater Color Spray Metamagic: Heighten, Quicken, Enlarge, Embolden Cooldown: 8 Seconds Activation Cost: 10 Spell Points
Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.
- DC: Character Level + Intelligence Modifier + Illusion Bonus
| | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Passive:
- +5 Force Spell Power
- +5 Universal Spell Power
|
| 1 | 1 | 10 |
- Character Level 6
- Feydark Ability I
|
| Multiple Selection |
Passive:
- +5 Force Spell Power
- +5 Universal Spell Power
| +1 to Charisma, Intelligence or Wisdom |
| 1 | 2 | 20 |
- Character Level 12
- Illusory Weaponry
|
|
While the familiar is active:
Passive:
- +5 Force Spell Power
- +5 Universal Spell Power
|
| 1 | 2 | 30 |
- Character Level 18
- Feydark Ability II
|
| Activation Cost: 15 Spell Points Cooldown: 3 Minutes
Active: Everyone in the party gains:
- 95% Concealment
- Lasts 15 seconds
Passive:
- +2 Intelligence
- +2 Wisdom
- +2 Charisma
- +2 Illusion DCs
- +5 Force Spell Power
- +5 Universal Spell Power
|
| 1 | 1 | 40 |
- Character Level 20
- Familiar's Reach
|
| Rank 1:
|
- +1 Spellcraft
- +1 Diplomacy
- +1 Concentration
| Rank 2:
|
- +2 Spellcraft
- +2 Diplomacy
- +2 Concentration
| Rank 3:
|
- +3 Spellcraft
- +3 Diplomacy
- +3 Concentration
- +1 Use Magic Device
|
| 3 | 1 | 1 |
|
|
While the Familiar is active:
- Use Charisma modifier To Hit
|
| 1 | 2 | 1 |
|
|
When casting an Offensive Illusion Spell, target takes:
- -1 Illusion DC
- Lasts 10 Seconds
- Stacks 3 times
|
| 1 | 2 | 1 |
|
| Rank 1:
|
| Rank 2:
|
| Rank 3:
|
- +100 Maximum Spell Points
|
| 3 | 1 | 1 |
|
| Enhancements Granted |
| Gain ability to manipulate shadows |
| 1 | 2 | 1 |
|
| Rank 1:
|
| Rank 2:
|
| Rank 3:
|
- +3 to all Saves
- Immunity to Fear
|
| 3 | 1 | 5 |
|
|
While the familiar is active:
- Use Charisma modifier for Damage
|
| 1 | 2 | 5 |
- Character Level 2
- Familiar's Flourish I
|
|
- Gain the benefits of Blur
|
| 1 | 2 | 5 |
|
|
While the familiar is active:
- Gain the benefits of the Shield Spell
- Casting the Shield Spell
- Add +10 Physical Resistance Rating
- Casting the Nightshield Spell
- Add +10 Magical Resistance Rating
|
| 1 | 2 | 5 |
|
|
| Spell-Like Ability: Shadowblade Metamagic:
Conjure an illusory blade of shadow that flies forward at a single target. The enemy struck takes 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10
- Cooldown: 8 Seconds
|
| Rank 2: - Activation Cost: 8
- Cooldown: 6 Seconds
|
| Rank 3: - Activation Cost: 6
- Cooldown: 4 Seconds
|
|
| 3 | 1 | 5 |
|
|
While casting a spell: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
| 3 | 1 | 10 |
|
| Cooldown: 30 Seconds
| Spell-Like Ability: Distract Metamagic: Quicken Cooldown: 30 Seconds
Your familiar appears at a targeted location, acting as a distraction and attracting the attention of monsters who may be searching for you in the area. This will only successfully distract monsters who are not actively attacking. This ability may be used without breaking Stealth or Invisibility. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
| 1 | 2 | 10 |
|
|
- +2% Force Spell Critical Chance
- +1% Universal Spell Critical Chance
|
| 1 | 2 | 10 |
|
|
When hit or missed in combat:
- There is a small chance to turn Invisible for a short duration.
- When already invisible for any reason:
|
| 1 | 2 | 10 |
|
| Multiple Selection |
| +1 to Charisma, Intelligence or Wisdom |
| 1 | 2 | 10 |
|
|
While the familiar is active:
- Gain the benefits of True Seeing
- Automatically finds Spell Wards
|
| 1 | 2 | 20 |
|
|
| Spell-Like Ability: Fan of Shadowblades | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 18 Spell Points
- Cooldown: 12 Seconds
|
| Rank 2: - Activation Cost: 15 Spell Points
- Cooldown: 10 Seconds
|
| Rank 3: - Activation Cost: 12 Spell Points
- Cooldown: 8 Seconds
|
|
| 3 | 1 | 20 |
|
|
- +2% Force Spell Critical Chance
- +1% Universal Spell Critical Chance
|
| 1 | 2 | 20 |
- Character Level 4
- Magical Attunement
|
|
All uses of Shadowblades: Spell, Conjured Short Swords and Imbued weapons, when damaging an enemy apply: | Rank 1:
|
| Rank 2:
|
- 2 Stacks of Shattermantle
| Rank 3:
|
- 3 Stacks of Shattermantle
|
| 3 | 1 | 20 |
|
| Multiple Selection |
| +1 to Charisma, Intelligence or Wisdom |
| 1 | 2 | 20 |
- Character Level 4
- Intelligence, Wisdom or Charisma (Tier 3)
|
|
While the familiar is active:
|
| 1 | 2 | 30 |
|
| | 1 | 2 | 30 |
|
|
- +2% Force Spell Critical Chance
- +2% Universal Spell Critical Chance
|
| 1 | 2 | 30 |
- Character Level 12
- Magical Attunement II
|
|
| Spell-Like Ability: Ring of Shadowblades Metamagic: Embolden, Empower, Heighten, Intensify, Maximize, Quicken
Conjure a large ring of interlocking illusory Shadowblades that damage enemies passing through them. Enemies take 1d6+2 Force damage per caster level, with a Will DC: 17 + Highest of Intelligence, Wisdom or Charisma Modifier + Illusion Bonus for half damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 50 Spell Points
- Cooldown: 40 Seconds
|
| Rank 2: - Activation Cost: 40 Spell Points
- Cooldown: 35 Seconds
|
| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 30 Seconds
|
|
| 3 | 1 | 30 |
|
|
While the familiar is active:
- +10 Force Spell Power
- +10 Universal Spell Power
- +5% Force Absorption
- When crossing a Ring of Shadowblades barrier, they temporarily become:
- +10 Force Spell Power
- +10 Universal Spell Power
- +5% Force Absorption
|
| 1 | 2 | 30 |
|