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Some warlocks start down the fiendish path, then repent and turn toward the light. Such rare individuals are called enlightened spirits.
| Cooldown: 8 Seconds
Eldritch Blast Shape Stance: While this is active:
- AOE damage equal to your Eldritch Blast
- Ticks every 5 seconds
- Scales with 130% Spell Power
- Exclusive of Eldritch Blast
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| 1 | 1 | 0 |
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| Cooldown: 2 Seconds
Toggle:
- Gain Immunity to Fear
- Allies around you gain:
- +4 Morale Bonus to saving throws against fear
Passive:
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| 1 | 1 | 5 |
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- While wearing Light Armor:
- +10 Maximum Hit Points
- +5 Magic Resistance Rating
- While wearing Medium Armor and are proficient:
- +20 Maximum Hit Points
- +10 Magic Resistance Rating
- Eldritch Aura now:
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| 1 | 1 | 10 |
- Aura of Courage
- Warlock 6
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| Cooldown: 2 Seconds
Toggle:
- For 15 Meters around you, enemies gain:
- -2 Saving Throws
- -2 Attack
- -2 Armor Class
Passive:
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| 1 | 1 | 20 |
- Shape Vestments
- Warlock 12
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| Cooldown: 8 Seconds
Major Form Toggle: When enabled:
- Float above the ground
- Gain Feather Fall
- Immunity to most knockdown effects
- +3d6 Light Damage to Eldritch Blasts
- +3 Imbue Dice
Passive:
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| 1 | 1 | 30 |
- Aura of Menace
- Warlock 18
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- +2 Constitution
- +2 Charisma
- +20% Competence Bonus to Maximum Hit Points
- +10 Universal Spell Power
- +20 Light Spell Power
- Eldritch Aura now grants:
- Full Base Attack Bonus
- +10 Melee Power
- +10 Ranged Power
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| 1 | 1 | 40 |
- Celestial Spirit
- Warlock 20
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| Rank 1:
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- +2 Physical Resistance Rating
| Rank 2:
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- +4 Physical Resistance Rating
| Rank 3:
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- +6 Physical Resistance Rating
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| 3 | 1 | 1 |
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While your Eldritch Aura is active: | Rank 1:
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- +1 AC to you and nearby allies
- +5 Maximum Hit Points
| Rank 2:
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- +2 AC to you and nearby allies
- +10 Maximum Hit Points
| Rank 3:
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- +3 AC to you and nearby allies
- +15 Maximum Hit Points
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| 3 | 1 | 1 |
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| Rank 1:
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- +2 Magical Resistance Rating
| Rank 2:
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- +4 Magical Resistance Rating
| Rank 3:
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- +6 Magical Resistance Rating
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| 3 | 1 | 1 |
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| Multiple Selection |
| +25% Threat from Melee or Spell Damage |
| 3 | 1 | 1 |
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| Rank 1:
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- +1 Heal
- +1 Balance
- +1 Intimidate
| Rank 2:
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- +2 Heal
- +2 Balance
- +2 Intimidate
| Rank 3:
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- +3 Heal
- +4 Balance
- +3 Intimidate
- +1 Fortitude Save
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| 3 | 1 | 1 |
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| Spell-Like Ability: Resist Energies Metamagic: Enlarge, Extend, Quicken Cooldown: 2 Seconds
Gives an ally an Enhancement bonus against Fire, Cold, Electric, Acid, and Sonic damage, reduction that damage taken by 10. The bonus increases to 20 at caster level 7 and 30 at caster level 11. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 60 Spell Points
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| Rank 2: - Activation Cost: 50 Spell Points
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| Rank 3: - Activation Cost: 40 Spell Points
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|
| 3 | 1 | 5 |
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While your Eldritch Aura is active: | Rank 1:
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- +3 Physical Resistance Rating
- +1 Determination Bonus to Physical Resistance Rating
- Applies to allies as well
| Rank 2:
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- +6 Physical Resistance Rating
- +2 Determination Bonus to Physical Resistance Rating
- Applies to allies as well
| Rank 3:
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- +10 Physical Resistance Rating
- +3 Determination Bonus to Physical Resistance Rating
- Applies to allies as well
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| 3 | 1 | 5 |
- Spiritual Defense
- Warlock 2
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| Rank 1:
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- +5 Light Spell Power
- +2 Universal Spell Power
| Rank 2:
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- +10 Light Spell Power
- +4 Universal Spell Power
| Rank 3:
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- +15 Light Spell Power
- +6 Universal Spell Power
|
| 3 | 1 | 5 |
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- +4 Shield bonus to Armor Class
- Protection from Magic Missiles
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| 1 | 2 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 seconds |
Action Boost: Defense: Activate to gain: | Rank 1:
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- +5 Action Boost bonus to Armor Class
- +5 Physical Resistance Rating
| Rank 2:
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- +10 Action Boost bonus to Armor Class
- +10 Physical Resistance Rating
| Rank 3:
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- +15 Action Boost bonus to Armor Class
- +15 Physical Resistance Rating
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Lasts 20 seconds |
| 3 | 1 | 5 |
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AOE Eldritch Blast, all enemies take:
- +1d6 Light Damage
- Any other effects and damage from Eldritch Blast
- Shares a cooldown with Cleave
| Rank 1:
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| Rank 2:
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| Rank 3:
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Damage scales with 100% Spell Power |
| 3 | 1 | 10 |
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While your Eldritch Aura is active: | Rank 1:
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- +3 Magical resistance Rating
- +1 Determination Bonus to Magical resistance Rating
- Applies to allies as well
| Rank 2:
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- +6 Magical resistance Rating
- +2 Determination Bonus to Magical resistance Rating
- Applies to allies as well
| Rank 3:
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- +10 Magical resistance Rating
- +3 Determination Bonus to Magical resistance Rating
- Applies to allies as well
|
| 3 | 1 | 10 |
- Spiritual Bastion
- Warlock 3
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| Rank 1:
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- +5 Light Spell Power
- +2 Universal Spell Power
| Rank 2:
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- +10 Light Spell Power
- +4 Universal Spell Power
| Rank 3:
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- +15 Light Spell Power
- +6 Universal Spell Power
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| 3 | 1 | 10 |
- Power of Enlightenment: Light (Tier 2)
- Warlock 3
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Summoned creatures, hirelings, and pets gain: | Rank 1:
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- +25% fortification
- +5 Physical Resistance Rating
- +5 Magical Resistance Rating
| Rank 2:
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- +50% fortification
- +10 Physical Resistance Rating
- +10 Magical Resistance Rating
| Rank 3:
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- +100% fortification
- +20 Physical Resistance Rating
- +20 Magical Resistance Rating
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| 3 | 1 | 10 |
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| Multiple Selection |
| +1 Charisma or Constitution |
| 1 | 2 | 10 |
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| | 1 | 2 | 20 |
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Imbue Toggle: Eldritch Blasts, Melee Attack and Ranged Attack gain:
- +1d6 Light Damage
- Scales with Spell Power
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| 1 | 2 | 20 |
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Gain:
- Determination bonus to Temporary Hit Points equal to your Constitution score
- Applies to allies as well
- This is doubled if you are level 20 or higher
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| 1 | 1 | 20 |
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Summoned creatures, hirelings, and pets gain: | Rank 1:
|
- +10 Melee Power
- +10 Ranged Power
- +10 Universal Spell Power
| Rank 2:
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- +20 Melee Power
- +20 Ranged Power
- +20 Universal Spell Power
| Rank 3:
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- +30 Melee Power
- +30 Ranged Power
- +30 Universal Spell Power
|
| 3 | 1 | 20 |
- Fortify Summons
- Warlock 4
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| Multiple Selection |
| +1 Charisma or Constitution |
| 1 | 2 | 20 |
- Constitution or Charisma (Tier 3)
- Warlock 4
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AOE Eldritch Blast, all enemies take:
- +4d6 Light Damage
- Any other effects and damage from Eldritch Blast
- Shares a cooldown with Great Cleave
| Rank 1:
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| Rank 2:
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| Rank 3:
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Damage scales with 100% Spell Power |
| 3 | 1 | 30 |
- Character Level 12
- Warlock 5
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While your Eldritch Aura is active:
- +10 Healing Amplification
- +10 Determination Bonus to Healing Amplification
- Applies to allies as well
|
| 1 | 2 | 30 |
- Character Level 12
- Warlock 5
|
| Activation Cost: 8 Spell Points Cooldown: 30 Seconds
Activate: Gain a Sacred bonus to:
- Temporary Hit Points equal to 8x your Constitution
- +20 Sacred bonus to Healing Amplification
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| 1 | 2 | 30 |
- Character Level 12
- Warlock 5
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Your summoned Creatures, Hirelings, Pets gain:
- Permanent 25% Enhancement Bonus to Concealment
- Acts like the Item effect Lesser Displacement
- +10% Dodge
|
| 1 | 1 | 30 |
- Imbue Summons
- Character Level 12
- Warlock 5
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| Spell-Like Ability: Displacement Metamagic: Enlarge, Eschew Materials, Extend, Quicken Cooldown: 3 Seconds Activation Cost: 6 Spell Points
Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
| 1 | 2 | 30 |
- Character Level 12
- Warlock 5
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