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| | 1 | 1 | 0 |
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- +1 Dexterity
- +2 Meters to Point Blank Shot Range
- +2 Meters to Ranged Attack Range
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| 1 | 2 | 0 |
- Character Level 4
- Elven Accuracy
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| | 1 | 1 | 3 |
- Character Level 7
- Elven Dexterity
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- +1 Dexterity
- +2 Meters to Point Blank Shot Range
- +2 Meters to Ranged Attack Range
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| 1 | 2 | 0 |
- Character Level 11
- Elven Accuracy
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| | 1 | 1 | 0 |
- Character Level 16
- Elven Dexterity
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| Rank 1:
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- +1 Least and Lesser Dragonmark Use
- +1 Hide
| Rank 2:
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- +2 Least and Lesser Dragonmark Use
- +2 Hide
| Rank 3:
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- +3 Least and Lesser Dragonmark Use
- +3 Hide
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| 3 | 1 | 1 |
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| Spell-Like Ability: Entangle Metamagic: Embolden, Enlarge, Heighten, Quicken Cooldown: 3 Seconds Activation Cost: 1 Hit Point and 10 Spell Points
Primal magic awakens plants and vines to grasp at the caster's enemies. Entangled creatures suffer a 90% penalty to movement speed, a 50% attack speed penalty, and a -1 penalty to attack rolls, AC, and Reflex. A successful Reflex save negates this effect. Entangled creatures may leave the affected area to to escape it's effects, or attempt to make a Strength check every 2 seconds to negate. Area of effect fire spells will destroy these vines and free any entangled creatures. Incorporeal creatures and oozes are naturally immune. Fire elementals and other fire creatures areimmune because they burn through the plants. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
Reflex DC: 10 + Half Character Level + Wisdom Modifier |
| 1 | 1 | 1 |
None |
| Rank 1:
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- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
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- +2 Listen
- +2 Search
- +2 Spot
| Rank 3:
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- +3 Listen
- +3 Search
- +3 Spot
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| 3 | 1 | 1 |
None |
| Multiple Selection |
| +1 to hit and damage with a chosen set of weapons |
| 1 | 2 | 1 |
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Arcane spell failure chance while wearing armor is decreased by: | Rank 1:
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| Rank 2:
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| Rank 3:
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This has no effect on arcane spell failure from shields |
| 3 | 1 | 1 |
None |
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| Spell-Like Ability: Shadow Walk Metamagic: Extend, Quicken Cooldown: 3 Seconds Activation Cost: 1 Lesser Dragonmark
Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 5 |
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| Rank 1:
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| Rank 2:
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| Rank 3:
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- +6 Save vs. Enchantments
- +1 Enchantment DC
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| 3 | 1 | 5 |
None |
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Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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| Multiple Selection |
| +1 to hit and +1/+2 damage with a chosen set of weapons |
| 1 | 2 | 5 |
- Elven Weapon Training (Tier 1)
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| Rank 1:
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- +25 Spell Points
- +1 Spell Penetration
| Rank 2:
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- +50 Spell Points
- +2 Spell Penetration
| Rank 3:
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- +100 Spell Points
- +3 Spell Penetration
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| 3 | 2 | 5 |
None |
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| Spell-Like Ability: Displacement Metamagic: Enlarge, Eschew Materials, Extend, Quicken Cooldown: 6 Seconds Activation Cost: 1 Greater Dragonmark
Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 2 | 10 |
- Lesser Dragonmark of Shadow
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| Activation Cost: 1 Hit Point | Cooldown: 2 Minutes |
Activate: All party members gain:
- Temporary Spell Points
- 10% Incorporeality
- -2 Will Save
- Lasts until Temporary Spell Points are Lost
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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While above 100 Spell Points gain:
- Ability to see invisible creatures
- Ability to Pierce Illusions
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| 1 | 2 | 10 |
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| Multiple Selection |
| +1 to hit and damage with a chosen set of weapons |
| 1 | 2 | 10 |
- Elven Weapon Training (Tier 2)
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| | 1 | 4 | 10 |
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Greater Dragonmark Spell: Activate:
- Target Receives 2d4 Negative Levels
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| 1 | 1 | 15 |
- Greater Dragonmark of Shadow
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| Multiple Selection |
| Dexterity to Damage for a chosen set of weapons |
| 1 | 1 | 15 |
- Elven Weapon Training (Tier 4)
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| Multiple Selection |
| +1 to hit and +1/+2 damage with a chosen set of weapons |
| 1 | 2 | 15 |
- Elven Weapon Training (Tier 3)
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- +3% Doublestrike
- +3% Doubleshot
- +3% Dodge
- +3% Dodge Bypass
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| 1 | 1 | 15 |
- Elven Weapon Training (Tier 4)
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