Eldritch Knight Tree

From DDO Compendium
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Tree For:
Unlock
  • Free
Eldritch Knight Tree.png
Overview
Core enhancements

Spellsword I

Eldritch Blade

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Eldritch Strike Icon.png
Eldritch Strike

Activation Cost: 10 Spell Points
Cooldown: 12 Seconds

Melee Cleave Attack:

  • +1[W]
  • On Hit:
    • +1d2 Force Damage per character level to all nearby foes.
    • Scales with Force Spell Power


Passive:

110
  • Wizard 1
Enhancement Imbue the Blade Icon.png
Imbue the Blade
  • While wielding a Melee weapon:
    • They become Spellcasting Implements
  • Gain the Quick Draw Feat
  • -15% Arcane Spell Failure
  • +2% Doublestrike
  • +10 Universal Spell Power
  • +10 Maximum Hit Points
1110
  • Spellsword
  • Wizard 6
Enhancement Subtle Force I Icon.png
Subtle Force I
  • Gain the Deflect Arrows Feat
  • +1 Imbue Dice
  • -20% Arcane Spell Failure
  • +6 Resistance to Acid, Cold, Electric, Fire, and Sonic damage
  • +2% Doublestrike
  • +10 Universal Spell Power
  • +10 Maximum Hit Points
1120
  • Imbue the Blade
  • Wizard 12
Enhancement Subtle Force II Icon.png
Subtle Force II
  • +5% Stacking Incorporeality
  • Deflect Arrows now triggers every 2 seconds
  • +1 Imbue Dice
  • +2% Doublestrike
  • +10 Universal Spell Power
  • +10 Maximum Hit Points
1130
  • Subtle Force I
  • Wizard 18
Tier 1 enhancements

Eldritch Focus

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Improved Mage Armor Icon.png
Improved Mage Armor
Spell Mage Armor Icon.pngSpell-Like Ability:
Mage Armor
Metamagic: Extend, Quicken

An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • +3% Exceptional Bonus to Armor Class
Rank 2:
  • Activation Cost: 6 Spell Points
  • +6% Exceptional Bonus to Armor Class
Rank 3:
  • Activation Cost: 4 Spell Points
  • +10% Exceptional Bonus to Armor Class
311
  • Wizard 1
Enhancement Arcane Siphon Icon.png
Arcane Siphon
Cooldown: 12 Seconds
Melee Attack:
Rank 1:
  • +1[W]
  • On Hit:
    • +10 Universal Spell Power
Rank 2:
  • +2[W]
  • On Hit:
    • +20 Universal Spell Power
Rank 3:
  • +3[W]
  • On Hit:
    • +30 Universal Spell Power
Lasts 20 Seconds
311
  • Wizard 1
Enhancement Item Defense Icon.png
Item Defense
Chance to negate item wear:
Rank 1:
  • +25%
Rank 2:
  • +50%
Rank 3:
  • +75%
311
  • Wizard 1
Antirequisite
  • Item Defense in other trees
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Wizard 1
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shield SLA Icon.png
Improved Shield
Spell Shield Icon.pngSpell-Like Ability:
Shield
Metamagic: Extend, Quicken

Grants a +4 shield bonus to Armor Class and protection from magic missiles.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • +3 Physical Resistance Rating
Rank 2:
  • Activation Cost: 6 Spell Points
  • +6 Physical Resistance Rating
Rank 3:
  • Activation Cost: 4 Spell Points
  • +10 Physical Resistance Rating
315
  • Improved Mage Armor
  • Wizard 2
Enhancement Elemental Resistance Icon.png
Mystic Wards
Rank 1:
  • +3 Magical Resistance Rating
Rank 2:
  • +6 Magical Resistance Rating
Rank 3:
  • +10 Magical Resistance Rating
315
  • Wizard 2
Action Boost- Spellpower Icon.png
Action Boost
Activation Cost: 1 Action Boost
Cooldown: 30 Seconds
Action Boost: Spell Power: Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Spell Power
Rank 2:
  • +20 Action Boost bonus to Spell Power
Rank 3:
  • +30 Action Boost bonus to Spell Power
Lasts 20 seconds
315
  • Wizard 2
Enhancement Shield Training Icon.png
Shield Training
125
  • Wizard 2
Enhancement Wand and Scroll Mastery 3 Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Wizard 2
Tier 3 enhancements

Eldritch Accuracy

Increase Ability (Dexterity/Intelligence/Strength)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Barrier Icon.png
Arcane Barrier

When Hit Points drop below 50%:

  • -25% of all incoming damage
  • Lasts 90 Seconds
  • Triggers once every 90 Seconds
1210
  • Wizard 3
Enhancement Synergetic Magic Icon.png
Synergetic Magic

Upon activatation of Action Boost: Spell Power, Gain:

  • Action Boost bonus to Melee Power
  • Action Boost bonus to Ranged Power
  • Amount is the same as the Spell Power Boost
    • +10/+20/+30
1210
  • Action Boost (Spell Power)
  • Wizard 3
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3110
  • Wizard 3
Tier 4 enhancements

Offhand Defenses

Increase Ability (Dexterity/Intelligence/Strength)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Knight's Transformation Icon.png
Knight's Transformation

Toggle: While active:

  • Base Attack Bonus equals Character Level
  • Upon successful hit with Eldritch Strike:
    • +30 Universal Spell Power
    • +3% Spell Critical Damage
    • Lasts for 30 Seconds
  • Exclusive from:
    • Enlarge Metamagic
    • Eldritch Blast Shape Stances
1220
  • Wizard 4
Enhancement Force's Point Icon.png
Force's Point
  • When casting an offensive spell, gain:
    • +1 to Hit and Damage
    • Stacks up to 5 times
  • When hitting with a melee weapon, gain:
    • +2 Universal Spell Power
    • This stacks up to 10 times
  • Stacks last for 12 second each
  • You may only gain each effect once per second
1220
  • Wizard 4
Enhancement Medium Armor Proficiency (Eldritch Knight) Icon.png
Armored Arcana
1220
  • Wizard 4
Tier 5 enhancements

Knight's Arcanum

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Improved Knight's Transformation Icon.png
Improved Knight's Transformation

While Knight's Transformation is active, gain:

  • While wielding a Melee Weapon:
    • +1 Competence Bonus to Critical Multiplier
  • While using Eldritch Strike gains:
    • +3 To Hit
    • +3 Damage
    • +3% Doublestrike


Passive:

  • +15% Competence Bonus to Maximum Hit Points
1230
  • Character Level 12
  • Knight's Transformation
  • Wizard 5
Enhancement Force's Edge Icon.png
Force's Edge
  • When you cast an offensive spell, you gain:
    • +1 Competence Bonus to Critical Threat Range
  • When you make a melee attack, you gain:
    • +5% Spell Critical Chance
  • Lasts 12 Seconds
1230
  • Character Level 12
  • Wizard 5
Enhancement Radiant Forcefield Icon.png
Radiant Forcefield
Spell Radiant Forcefield Icon.pngSpell-Like Ability:
Radiant Forcefield
Metamagic: Eschew Materials, Quicken
Cooldown: 3 Minutes
Activation Cost: 30 Spell Points

Your target is surrounded in a sphere of magical force that reduces all damage (except for untyped damage) they take by 25% for a short period of time.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Character Level 12
  • Wizard 5
Enhancement Eldritch Tempest Icon.png
Eldritch Tempest

Activate: Perform a spinning melee attack:

  • +5[W]
  • +10 to Critical Threat Range
  • +3 to Critical Multiplier
  • On Hit:
    • Knock Down
      • Lasts 1 second
    • Slow by 50%
      • Lasts 6 Seconds.
    • +1d6 Force Damage per character level to all nearby enemies
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 1 Minute
Rank 2:
  • Activation Cost: 20 Spell Points
  • Cooldown: 45 Seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Cooldown: 30 Seconds
Force Damage Scales with Spell Power
3230
  • Character Level 12
  • Wizard 5