Spellsword I
Spellsword II
Spellsword III
Spellsword IV
Eldritch Blade
| Activation Cost: 10 Spell Points Cooldown: 12 Seconds
Melee Cleave Attack:
- +1[W]
- On Hit:
- +1d2 Force Damage per character level to all nearby foes.
- Scales with Force Spell Power
Passive:
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| 1 | 1 | 0 |
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Critical Accuracy
Increase Ability (Dexterity/Intelligence/Strength)
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When Hit Points drop below 50%:
- -25% of all incoming damage
- Lasts 90 Seconds
- Triggers once every 90 Seconds
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| 1 | 2 | 10 |
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Passive: | Rank 1:
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- +2 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
| Rank 2:
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- +4 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
| Rank 3:
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- +6 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
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| 3 | 1 | 10 |
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Critical Damage
Increase Ability (Dexterity/Intelligence/Strength)
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On Hit: | Rank 1:
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- +5% chance to proc an immediate Shield Bash attack with an equipped shield
| Rank 2:
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- +10% chance to proc an immediate Shield Bash attack with an equipped shield
| Rank 3:
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- +15% chance to proc an immediate Shield Bash attack with an equipped shield
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| 3 | 1 | 20 |
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- You gain proficiency in Medium Armor
- Arcane Spell Failure chance from equipped armor or Warforged body feats is reduced by an additional 5%
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| 1 | 2 | 20 |
- Light Armor Proficiency (Tier 2)
- Wizard 4
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Doublestrike (Enhancement)
| Activation Cost: 25 Spell Points
Toggle:
| Spell-Like Ability: Tenser's Transformation | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
- Arcane Barrier
- Character Level 12
- Wizard 5
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Passive: While you have a shield equipped, every six seconds you gain Temporary Hit Points equal to the Enhancement Bonus of your equipped shield.
- These Temporary Hit Points stack up to three times, for a total of three times your shield's Enhancement Bonus
- If you take damage that is less than the total value of the temporary hit points, they will recharge back to the highest stack they had last reached
- If you take damage that exceeds the total value of the temporary hits points, then your stacks of this effect will begin again from zero.
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| 1 | 2 | 30 |
- Character Level 12
- Wizard 5
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Passive: Your Arcane Spell Failure from equipped armor, shields, and Warforged body feats is: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
- Character Level 12
- Wizard 5
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Activate: Perform a spinning melee attack:
- +5[W]
- +10 to Critical Threat Range
- +3 to Critical Multiplier
- On Hit:
- Knock Down
- Slow by 50%
- +1d6 Force Damage per character level to all nearby enemies
| Rank 1: - Activation Cost: 25 Spell Points
- Cooldown: 1 Minute
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| Rank 2: - Activation Cost: 20 Spell Points
- Cooldown: 45 Seconds
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| Rank 3: - Activation Cost: 15 Spell Points
- Cooldown: 30 Seconds
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Force Damage Scales with Spell Power |
| 3 | 2 | 30 |
- Character Level 12
- Wizard 5
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