Eldritch Knight Tree

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Revision as of 16:55, 13 August 2018 by MNDeveloper (talk | contribs) (MNDeveloper moved page Eldritch Knight to Eldritch Knight Tree without leaving a redirect)


Tree For:
Unlock
  • Free
Eldritch Knight Tree.png
Overview
Core enhancements

Spellsword I Spellsword II Spellsword III Spellsword IV Eldritch Blade

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Eldritch Strike Icon.png
Eldritch Strike

Activation Cost: 10 Spell Points
Cooldown: 12 Seconds

Melee Cleave Attack:

  • +1[W]
  • On Hit:
    • +1d2 Force Damage per character level to all nearby foes.
    • Scales with Force Spell Power


Passive:

110
  • Wizard 1
Tier 1 enhancements

Eldritch Focus

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Improved Mage Armor Icon.png
Improved Mage Armor
Spell Mage Armor Icon.pngSpell-Like Ability:
Mage Armor
Metamagic: Extend, Quicken

An invisible, but tangible field of force surrounds an ally, providing +4 armor bonus to AC.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • +3% Exceptional Bonus to Armor Class
Rank 2:
  • Activation Cost: 6 Spell Points
  • +6% Exceptional Bonus to Armor Class
Rank 3:
  • Activation Cost: 4 Spell Points
  • +10% Exceptional Bonus to Armor Class
311
  • Wizard 1
Enhancement Toughness Icon.png
Toughness
Rank 1:
  • +5 Maximum Hit Points
Rank 2:
  • +10 Maximum Hit Points
Rank 3:
  • +15 Maximum Hit Points
311
  • Wizard 1
Enhancement Item Defense Icon.png
Item Defense
Chance to negate item wear:
Rank 1:
  • +25%
Rank 2:
  • +50%
Rank 3:
  • +75%
311
  • Wizard 1
Antirequisite
  • Item Defense in other trees
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shield SLA Icon.png
Improved Shield
Spell Shield Icon.pngSpell-Like Ability:
Shield
Metamagic: Extend, Quicken

Grants a +4 shield bonus to Armor Class and protection from magic missiles.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • +3 Physical Resistance Rating
Rank 2:
  • Activation Cost: 6 Spell Points
  • +6 Physical Resistance Rating
Rank 3:
  • Activation Cost: 4 Spell Points
  • +10 Physical Resistance Rating
315
  • Improved Mage Armor
  • Wizard 2
Enhancement Shield Training Icon.png
Shield Training
125
  • Wizard 2
Enhancement Light Armor Proficiency Icon.png
Light Armor Proficiency

Passive:

  • You gain proficiency in Light Armor
  • Your Arcane Spell Failure chance from equipped armor or Warforged body feats is reduced by 5%
125
  • Wizard 2
Enhancement Martial Training Icon.png
Martial Training

Passive:

  • +2% Doublestrike
  • Proficiency with all martial weapons
125
  • Wizard 2
Enhancement Wand and Scroll Mastery 3 Icon.png
Wand and Scroll Mastery
When using a Scroll or Wand:
Rank 1:
  • +25% Healing
  • +25% Damage
  • +1 Save DC
Rank 2:
  • +50% Healing
  • +50% Damage
  • +3 Save DC
Rank 3:
  • +75% Healing
  • +75% Damage
  • +6 Save DC
315
  • Wizard 2
Tier 3 enhancements

Critical Accuracy Increase Ability (Dexterity/Intelligence/Strength)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Arcane Barrier Icon.png
Arcane Barrier

When Hit Points drop below 50%:

  • -25% of all incoming damage
  • Lasts 90 Seconds
  • Triggers once every 90 Seconds
1210
  • Wizard 3
Enhancement Elemental Resistance Icon.png
Elemental Resistance
Passive:
Rank 1:
  • +2 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
Rank 2:
  • +4 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
Rank 3:
  • +6 Resistance to Acid, Cold, Electricity, Fire, and Sonic Damage
3110
  • Wizard 3
Tier 4 enhancements

Critical Damage Increase Ability (Dexterity/Intelligence/Strength)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Shield Striking Icon.png
Shield Striking
On Hit:
Rank 1:
  • +5% chance to proc an immediate Shield Bash attack with an equipped shield
Rank 2:
  • +10% chance to proc an immediate Shield Bash attack with an equipped shield
Rank 3:
  • +15% chance to proc an immediate Shield Bash attack with an equipped shield
3120
  • Wizard 4
Enhancement Medium Armor Proficiency (Eldritch Knight) Icon.png
Medium Armor Proficiency
  • You gain proficiency in Medium Armor
  • Arcane Spell Failure chance from equipped armor or Warforged body feats is reduced by an additional 5%
1220
  • Light Armor Proficiency (Tier 2)
  • Wizard 4
Tier 5 enhancements

Doublestrike (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Tenser's Transformation Icon.png
Tenser's Transformation

Activation Cost: 25 Spell Points

Toggle:

Spell Tenser's Transformation Icon.pngSpell-Like Ability:
Tenser's Transformation
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
1130
  • Arcane Barrier
  • Character Level 12
  • Wizard 5
Enhancement Eldritch Shield Icon.png
Eldritch Shield

Passive: While you have a shield equipped, every six seconds you gain Temporary Hit Points equal to the Enhancement Bonus of your equipped shield.

  • These Temporary Hit Points stack up to three times, for a total of three times your shield's Enhancement Bonus
  • If you take damage that is less than the total value of the temporary hit points, they will recharge back to the highest stack they had last reached
  • If you take damage that exceeds the total value of the temporary hits points, then your stacks of this effect will begin again from zero.
1230
  • Character Level 12
  • Wizard 5
Enhancement Still Spell Icon.png
Still Spell
Passive: Your Arcane Spell Failure from equipped armor, shields, and Warforged body feats is:
Rank 1:
  • Reduced by 5%
Rank 2:
  • Reduced by 10%
Rank 3:
  • Reduced by 15%
3130
  • Character Level 12
  • Wizard 5
Enhancement Eldritch Tempest Icon.png
Eldritch Tempest

Activate: Perform a spinning melee attack:

  • +5[W]
  • +10 to Critical Threat Range
  • +3 to Critical Multiplier
  • On Hit:
    • Knock Down
      • Lasts 1 second
    • Slow by 50%
      • Lasts 6 Seconds.
    • +1d6 Force Damage per character level to all nearby enemies
Rank 1:
  • Activation Cost: 25 Spell Points
  • Cooldown: 1 Minute
Rank 2:
  • Activation Cost: 20 Spell Points
  • Cooldown: 45 Seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Cooldown: 30 Seconds
Force Damage Scales with Spell Power
3230
  • Character Level 12
  • Wizard 5