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Elemental savants study the basic building blocks of existence - air, earth, fire, and water - learning to harness their powers. Eventually they transcend their mortal forms and become elemental beings.
Elemental savants often begin their careers as individuals intrigued by one or all of the classic elements. Before they ever take levels in the prestige class, these spellcasters typically find themselves drawn to spells of a particular energy type. These spellcasters find satisfaction in the unleashed purity of the elemental energy forms, and they become elemental savants to grow closer to the element that becomes their favorite.
Earth Savants study the earth and acid, and can wield it through spells as it it was a part of their being.
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- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- When Casting an Electric, Sonic, or Air Spell:
- For every Action Point spent this tree
- +0.75 Universal Spell Power
Selecting this enhancement will prevent you from spending points in the Earth Savant enhancement tree. |
| 1 | 1 | 0 |
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- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- When Casting an Electric, Sonic, or Air Spell:
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| 1 | 1 | 5 |
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- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- When Casting an Electric, Sonic, or Air Spell:
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| 1 | 1 | 10 |
- Earth Affinity
- Sorcerer 6
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- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- +1 Caster Level
- Target gains one Stack of Armor Destruction
- When Casting an Electric, Sonic or Air Spell:
Armor Destruction: Target Gains:
- -2 Armor Class
- -2% Fortification
- Lasts 20 seconds
- Stacks 4 Times
- If reapplied before it wears off:
- Gain a stack
- Duration is Reset
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| 1 | 1 | 20 |
- Greater Earth Affinity
- Sorcerer 12
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- Immune to Petrification
- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- +1 Caster Level
- +1 Maximum Caster Level
- When Casting an Electric, Sonic, or Air Spell:
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| 1 | 1 | 30 |
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| Activation Cost: 50 Spell Points Cooldown: 3 Seconds
Activate: Transform into an Earth Elemental
While in elemental form, gain:
- +100% Fortification
- +20 Acid Spell Power
- +2% Acid Spell Critical Chance
- +10 Racial bonus to Acid Resistance
- +25 Physical Resistance Rating
- -10 Electric Resistance
- +10% Spell Point Cost
- When Casting an Acid or Earth Spell:
- +1 Caster Level
- +1 Maximum Caster Level
- When Casting an Air, Fire or Water Spell:
- -3 Caster Level
- -3 Maximum Caster Level
- For Warforged:
- No longer considered a Living Construct
- Immune to Repair spells
- Can be healed by Positive Energy spells
Passive:
- +2 Charisma
- +10 Acid Spell Power
- -10 Electric Spell Power
- -10 Sonic Spell Power
- When Casting an Acid or Earth Spell:
- +1 Caster Level
- +1 Maximum Caster Level
- When Casting an Electric, Sonic, or Air Spell:
- On Hit with an Acid Spell to an enemy immune to Acid Damage:
- They become vulnerable for the next strike
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| 1 | 1 | 40 |
- One With Stone
- Sorcerer 20
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| Spell-Like Ability: Acid Spray Metamagic: Embolden, Empower, Maximize, Quicken, Heighten, Intensify
A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 4 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 3 Spell Points
- Cooldown: 8 Seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 4 Seconds
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| 3 | 1 | 1 |
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| Rank 1:
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- +2 Balance
- +2 Concentration
| Rank 2:
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- +4 Balance
- +4 Concentration
| Rank 3:
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- +6 Balance
- +6 Concentration
- +1 Fortitude Save
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| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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- When casting an Acid Damage Spell:
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| 1 | 2 | 1 |
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When Casting an Acid Damage Spell:
- +5 to Acid Spell Power
- Lasts 6 Seconds
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 1 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 5 |
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When casting an Acid Damage Spell: | Rank 1:
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- Bypass 5 points of the target's Acid Resistance
| Rank 2:
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- Bypass 10 points of the target's Acid Resistance
| Rank 3:
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- Bypass 15 points of the target's Acid Resistance
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| 3 | 2 | 5 |
- One with the Soil
- Sorcerer 2
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- When casting an Acid Damage Spell:
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| 1 | 2 | 5 |
- Spell Critical: Acid I
- Sorcerer 2
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When casting an Acid Damage Spell:
- Chance to gain 3 Temporary Spell Points
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 10 |
- Efficient Metamagic (Tier 2)
- Sorcerer 3
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- +1 Caster Level to Overcome Spell Resistance
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| 1 | 2 | 10 |
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- When casting an Acid Damage Spell:
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| 1 | 2 | 10 |
- Spell Critical: Acid II
- Sorcerer 3
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| Multiple Selection |
| +1 Charisma or Constitution |
| 1 | 2 | 10 |
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| Spell-Like Ability: Melf's Acid Arrow Metamagic: Empower, Eschew Materials, Intensify, Maximize, Quicken
Deals 1d6 acid damage caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. The arrow has double spell range. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 15 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 5 Seconds
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| 3 | 1 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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| Rank 1:
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- +3 Stacking bonus to Armor Class
| Rank 2:
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- +6 Stacking bonus to Armor Class
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| 2 | 1 | 20 |
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- When casting an Acid Damage Spell:
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| 1 | 2 | 20 |
- Spell Critical: Acid III
- Sorcerer 4
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| Multiple Selection |
| +1 Charisma or Constitution |
| 1 | 2 | 20 |
- Charisma or Constitution (Tier 3)
- Sorcerer 4
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| Spell-Like Ability: Acid Blast Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 Seconds
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 12 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 20 |
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| Activation Cost: 5 Spell Points Cooldown: 20 Seconds
Curse an enemy:
- +15% Acid Damage
- If enemy is Resistant or Immune to Acid Damage:
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| 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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| Activation Cost: 15 Spell Points Cooldown: 15 Seconds
Earthen hands grasp your foe:
- They become Helpless
- Adds Bludgeoning DOT
- Reflex DC: 10 + Sorcerer Level + Higher of Constitution or Charisma Modifier + Conjuration Bonus save Negates
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| 1 | 2 | 30 |
- Earthen Armor
- Character Level 12
- Sorcerer 5
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| | 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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| Multiple Selection |
| +15 Fire, +15 Cold or +10 Force Spell Power |
| 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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