Earth Savant Tree

From DDO Compendium
Revision as of 17:00, 13 August 2018 by MNDeveloper (talk | contribs) (MNDeveloper moved page Earth Savant to Earth Savant Tree without leaving a redirect)


Tree For:
Unlock
  • Free
Earth Savant Tree.png
Overview
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Earth Savant Icon.png
Earth Savant
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
  • For every Action Point spent this tree
    • +0.75 Universal Spell Power


Selecting this enhancement will prevent you from spending points in the Earth Savant enhancement tree.
110
  • Sorcerer 1
Enhancement Earth Affinity Icon.png
Earth Affinity
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
115
  • Earth Savant
  • Sorcerer 3
Enhancement Greater Earth Affinity Icon.png
Greater Earth Affinity
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
1110
  • Earth Affinity
  • Sorcerer 6
Enhancement Crumbling Icon.png
Crumbling
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • Target gains one Stack of Armor Destruction
  • When Casting an Electric, Sonic or Air Spell:
    • -1 Caster Level


Armor Destruction: Target Gains:

  • -2 Armor Class
  • -2% Fortification
  • Lasts 20 seconds
  • Stacks 4 Times
  • If reapplied before it wears off:
    • Gain a stack
    • Duration is Reset
1120
  • Greater Earth Affinity
  • Sorcerer 12
Enhancement One With Stone Icon.png
One With Stone
  • Immune to Petrification
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
1130
  • Crumbling
  • Sorcerer 18
Elemental Apotheosis- Earth Icon.png
Elemental Apotheosis: Earth

Activation Cost: 50 Spell Points
Cooldown: 3 Seconds

Activate: Transform into an Earth Elemental

While in elemental form, gain:

  • +100% Fortification
  • +20 Acid Spell Power
  • +2% Acid Spell Critical Chance
  • +10 Racial bonus to Acid Resistance
  • +25 Physical Resistance Rating
  • -10 Electric Resistance
  • +10% Spell Point Cost
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Air, Fire or Water Spell:
    • -3 Caster Level
    • -3 Maximum Caster Level
  • For Warforged:
    • No longer considered a Living Construct
    • Immune to Repair spells
    • Can be healed by Positive Energy spells


Passive:

  • +2 Charisma
  • +10 Acid Spell Power
  • -10 Electric Spell Power
  • -10 Sonic Spell Power
  • When Casting an Acid or Earth Spell:
    • +1 Caster Level
    • +1 Maximum Caster Level
  • When Casting an Electric, Sonic, or Air Spell:
    • -1 Caster Level
  • On Hit with an Acid Spell to an enemy immune to Acid Damage:
    • They become vulnerable for the next strike
1140
  • One With Stone
  • Sorcerer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Acid Spray Icon.png
Acid Spray
Spell Acid Spray Icon.pngSpell-Like Ability:
Acid Spray
Metamagic: Embolden, Empower, Maximize, Quicken, Heighten, Intensify

A cone of burning acid shoots forth, damaging targets in the area of the spray for 1d6+1 acid damage per caster level (up to a maximum of 5d6+5 damage at caster level 5). A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 4 Spell Points
  • Cooldown: 12 Seconds
Rank 2:
  • Activation Cost: 3 Spell Points
  • Cooldown: 8 Seconds
Rank 3:
  • Activation Cost: 2 Spell Points
  • Cooldown: 4 Seconds
311
  • Sorcerer 1
Enhancement Stability Icon.png
Stability
Rank 1:
  • +2 Balance
  • +2 Concentration
Rank 2:
  • +4 Balance
  • +4 Concentration
Rank 3:
  • +6 Balance
  • +6 Concentration
  • +1 Fortitude Save
311
  • Sorcerer 1
Enhancement One with the Soil Icon.png
One with the Soil
Rank 1:
  • +3 Acid Resistance
Rank 2:
  • +6 Acid Resistance
Rank 3:
  • +10 Acid Resistance
311
  • Sorcerer 1
Spell Critical- Acid Icon.png
Spell Critical: Acid I
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
121
  • Sorcerer 1
Enhancement Erosion Icon.png
Erosion

When Casting an Acid Damage Spell:

  • +5 to Acid Spell Power
  • Lasts 6 Seconds
Rank 1:
  • Stacks 1 Time
Rank 2:
  • Stacks 3 Times
Rank 3:
  • Stacks 5 Times
311
  • Sorcerer 1
Tier 2 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Pierce Acid Resistance Icon.png
Pierce Acid Resistance
When casting an Acid Damage Spell:
Rank 1:
  • Bypass 5 points of the target's Acid Resistance
Rank 2:
  • Bypass 10 points of the target's Acid Resistance
Rank 3:
  • Bypass 15 points of the target's Acid Resistance
325
  • One with the Soil
  • Sorcerer 2
Spell Critical- Acid Icon.png
Spell Critical: Acid II
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
125
  • Spell Critical: Acid I
  • Sorcerer 2
Enhancement Devouring Earth Icon.png
Devouring Earth

When casting an Acid Damage Spell:

  • Chance to gain 3 Temporary Spell Points
Rank 1:
  • 10% Chance
Rank 2:
  • 20% Chance
Rank 3:
  • 30% Chance
315
  • Erosion
  • Sorcerer 2
Tier 3 enhancements

Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)

Increase Ability (Charisma/Constitution)

EnhancementBenefitRanksAction
Points
SpentRequirements
Feat Spell Penetration Icon.png
Spell Penetration
  • +1 Caster Level to Overcome Spell Resistance
1210
  • Sorcerer 3
Spell Critical- Acid Icon.png
Spell Critical: Acid III
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
1210
  • Spell Critical: Acid II
  • Sorcerer 3
Tier 4 enhancements

Increase Ability (Charisma/Constitution)

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Melf's Acid Arrow Icon.png
Acid Arrow
Spell Melf's Acid Arrow Icon.pngSpell-Like Ability:
Melf's Acid Arrow
Metamagic: Empower, Eschew Materials, Intensify, Maximize, Quicken

Deals 1d6 acid damage caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. The arrow has double spell range.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 8 Spell Points
  • Cooldown: 15 Seconds
Rank 2:
  • Activation Cost: 6 Spell Points
  • Cooldown: 10 Seconds
Rank 3:
  • Activation Cost: 4 Spell Points
  • Cooldown: 5 Seconds
3120
  • Acid Spray
  • Sorcerer 4
Enhancement Efficient Heighten Icon.png
Efficient Heighten
Reduce Metamagic Heighten cost by:
Rank 1:
Rank 2:
2220
Enhancement Earthen Armor Icon.png
Earthen Armor
Rank 1:
  • +3 Stacking bonus to Armor Class
Rank 2:
  • +6 Stacking bonus to Armor Class
2120
  • Sorcerer 4
Spell Critical- Acid Icon.png
Spell Critical: Acid IV
  • When casting an Acid Damage Spell:
    • +2% Critical Hit Chance
1220
  • Spell Critical: Acid III
  • Sorcerer 4
Tier 5 enhancements

Elemental Diversification

EnhancementBenefitRanksAction
Points
SpentRequirements
Spell Acid Blast Icon.png
Acid Blast
Spell Acid Blast Icon.pngSpell-Like Ability:
Acid Blast
Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken

Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
Rank 1:
  • Activation Cost: 12 Spell Points
  • Cooldown: 18 Seconds
Rank 2:
  • Activation Cost: 8 Spell Points
  • Cooldown: 12 Seconds
Rank 3:
  • Activation Cost: 6 Spell Points
  • Cooldown: 6 Seconds
3120
  • Acid Arrow
  • Sorcerer 4
Awaken Elemental Weakness- Acid Icon.png
Awaken Elemental Weakness: Acid

Activation Cost: 5 Spell Points
Cooldown: 20 Seconds

Curse an enemy:

  • +15% Acid Damage
  • If enemy is Resistant or Immune to Acid Damage:
    • This is Negated Instead
1230
  • Character Level 12
  • Sorcerer 5
Spell Summon Monster V - Medium Earth Elemental Icon.png
Earthgrab

Activation Cost: 15 Spell Points
Cooldown: 15 Seconds

Earthen hands grasp your foe:

  • They become Helpless
  • Adds Bludgeoning DOT
  • Reflex DC: 10 + Sorcerer Level + Higher of Constitution or Charisma Modifier + Conjuration Bonus save Negates
1230
  • Earthen Armor
  • Character Level 12
  • Sorcerer 5
Enhancement Evocation Focus Icon.png
Conjuration Focus
  • +1 Conjuration DC
1230
  • Character Level 12
  • Sorcerer 5