Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
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When casting an Acid Damage Spell: | Rank 1:
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- Bypass 5 points of the target's Acid Resistance
| Rank 2:
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- Bypass 10 points of the target's Acid Resistance
| Rank 3:
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- Bypass 15 points of the target's Acid Resistance
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| 3 | 2 | 5 |
- One with the Soil
- Sorcerer 2
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- When casting an Acid Damage Spell:
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| 1 | 2 | 5 |
- Spell Critical: Acid I
- Sorcerer 2
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When casting an Acid Damage Spell:
- Chance to gain 3 Temporary Spell Points
| Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 5 |
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Efficient Metamagic (Empower/Maximize/Enlarge/Quicken)
Increase Ability (Charisma/Constitution)
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- +1 Caster Level to Overcome Spell Resistance
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| 1 | 2 | 10 |
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- When casting an Acid Damage Spell:
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| 1 | 2 | 10 |
- Spell Critical: Acid II
- Sorcerer 3
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Increase Ability (Charisma/Constitution)
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| Spell-Like Ability: Melf's Acid Arrow Metamagic: Empower, Eschew Materials, Intensify, Maximize, Quicken
Deals 1d6 acid damage caster level to a target with a magical arrow of acid dealing damage 3 times over 6 seconds. The arrow has double spell range. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 8 Spell Points
- Cooldown: 15 Seconds
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| Rank 2: - Activation Cost: 6 Spell Points
- Cooldown: 10 Seconds
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| Rank 3: - Activation Cost: 4 Spell Points
- Cooldown: 5 Seconds
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| 3 | 1 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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| Rank 1:
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- +3 Stacking bonus to Armor Class
| Rank 2:
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- +6 Stacking bonus to Armor Class
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| 2 | 1 | 20 |
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- When casting an Acid Damage Spell:
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| 1 | 2 | 20 |
- Spell Critical: Acid III
- Sorcerer 4
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Elemental Diversification
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| Spell-Like Ability: Acid Blast Metamagic: Embolden, Empower, Enlarge, Eschew Materials, Heighten, Intensify, Maximize, Quicken
Creates a gout of acid that explodes on impact, dealing 1d6+3 acid damage per caster level (up to a max of 10d6+30 damage at caster level 10) to targets around it. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 18 Seconds
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| Rank 2: - Activation Cost: 8 Spell Points
- Cooldown: 12 Seconds
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| Rank 3: - Activation Cost: 6 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 20 |
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| Activation Cost: 5 Spell Points Cooldown: 20 Seconds
Curse an enemy:
- +15% Acid Damage
- If enemy is Resistant or Immune to Acid Damage:
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| 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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| Activation Cost: 15 Spell Points Cooldown: 15 Seconds
Earthen hands grasp your foe:
- They become Helpless
- Adds Bludgeoning DOT
- Reflex DC: 10 + Sorcerer Level + Higher of Constitution or Charisma Modifier + Conjuration Bonus save Negates
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| 1 | 2 | 30 |
- Earthen Armor
- Character Level 12
- Sorcerer 5
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| | 1 | 2 | 30 |
- Character Level 12
- Sorcerer 5
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