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- +2 Racial Spell Resistance
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| 1 | 1 | 0 |
|
| Multiple Selection |
| +1 Dexterity, Intelligence, or Charisma |
| 1 | 2 | 0 |
- Character Level 7
- Spell Resistance
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|
- +2 Racial Spell Resistance
|
| 1 | 1 | 0 |
- Character Level 7
- Drow Dexterity / Intelligence / Charisma
|
| Multiple Selection |
| +1 Dexterity, Intelligence, or Charisma |
| 1 | 2 | 0 |
- Character Level 11
- Spell Resistance
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|
- +2 Racial Spell Resistance
|
| 1 | 1 | 0 |
- Character Level 16
- Drow Dexterity / Intelligence / Charisma
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| Activation Cost: 1 Spell Point Cooldown: 3 Seconds
| Spell-Like Ability: Faerie Fire Metamagic: Enlarge, Heighten, Quicken
Arcs a flare of faerie fire through the air, bursting outward to affect all enemies near it. Targets are dazzled and take a -1 penalty to attack, spot, and search. Targets are also illuminated by faerie fire, dispelling stealth, invisibility, blur, and displacement, for 30 seconds, and giving a -40 penalty to hide. Sightless enemies are immune to the dazzle effect. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
| 1 | 2 | 1 |
None |
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When fighting Vermin and vermin-like creatures, including:
- Arachnids
- Driders
- Scorpions
- Scorrow
- Spiders
| Rank 1:
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- +3 To Hit
- +3 Damage
- +3 Saving Throws
| Rank 2:
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- +6 To Hit
- +6 Damage
- +6 Saving Throws
| Rank 3:
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- +9 To Hit
- +9 Damage
- +9 Saving Throws
|
| 3 | 1 | 1 |
None |
| Rank 1:
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- +1 Listen
- +1 Search
- +1 Spot
| Rank 2:
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- +2 Listen
- +2 Search
- +2 Spot
| Rank 3:
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- +3 Listen
- +3 Search
- +3 Spot
|
| 3 | 1 | 1 |
None |
|
When wielding Rapiers, Shortswords, and Shuriken:
|
| 1 | 2 | 1 |
None |
|
Arcane spell failure chance while wearing armor is decreased by: | Rank 1:
|
| Rank 2:
|
| Rank 3:
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|
This has no effect on arcane spell failure from shields |
| 3 | 1 | 1 |
None |
| Rank 1:
|
| Rank 2:
|
| Rank 3:
|
- +6 Save vs. Enchantments
- +1 Enchantment DC
|
| 3 | 1 | 5 |
None |
| Rank 1:
|
- +1 Heal
- +1 Saves against Poison
- +2 Poison Resistance against poisons that deal hit point damage
| Rank 2:
|
- +2 Heal
- +2 Saves against Poison
- +4 Poison Resistance against poisons that deal hit point damage
| Rank 3:
|
- +3 Heal
- +3 Saves against Poison
- +6 Poison Resistance against poisons that deal hit point damage
|
| 3 | 1 | 5 |
None |
|
Automatically perform a Search check to locate traps and secret doors when in Spot range. The Search check occurs with: | Rank 1:
|
| Rank 2:
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| Rank 3:
|
|
| 3 | 1 | 5 |
|
|
When wielding Rapiers, Shortswords, and Shuriken:
|
| 1 | 2 | 5 |
- Xen'drik Weapon Training (Tier 1)
|
|
When dual-wielding or fighting unarmed: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
- +1 To Hit
- +1% Dodge
- +1 Damage
|
| 3 | 1 | 5 |
None |
|
| Spell-Like Ability: Darkfire Metamagic: Empower, Enlarge, Intensify, Maximize, Quicken Cooldown: 6 Seconds Activation Cost: 4 Spell Points
Fires a bold of darkness that deals 1d8 damager per character level, which scales with 100% Spell Power. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
|
| 1 | 2 | 10 |
None |
|
When wearing Light or No Armor: | Rank 1:
|
| Rank 2:
|
| Rank 3:
|
|
| 3 | 1 | 10 |
|
|
When wielding Rapiers, Shortswords, and Shuriken:
|
| 1 | 2 | 10 |
- Xen'drik Weapon Training (Tier 2)
|
| | 1 | 1 | 10 |
None |
| Cooldown: 3 Seconds |
Imbue Toggle: | Rank 1:
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| Rank 2:
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| Rank 3:
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Scales with 200% of Melee or Ranged Power, whichever is higher |
| 3 | 1 | 15 |
- Antirequisite
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When wielding Rapiers, Shortswords, and Shuriken:
|
| 1 | 2 | 15 |
- Xen'drik Weapon Training (Tier 3)
|
| | 1 | 1 | 15 |
|