Dominate Monster

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Spell Dominate Monster Icon.png

Dominate Monster
Enchantment (Dominate)(Mind-affecting)
Level: Sorcerer 9Warlock 6Wizard 9
Cost (Spell Points): 50
Components: Somatic, Verbal
Metamagic: Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 1 per Caster Level
Cooldown (Seconds):  13 (Warlock, Wizard), 6.5 (Sorcerer)
Save: Will save every 5d4 seconds negates effect
School: Enchantment (Dominate)(Mind-affecting)
Spell Resistance: Yes
  

Description: Telepathically controls the actions of an enemy, causing it to change sides. Dominate acts like charm, with additional Will saves every 15 to 30 seconds, but the creature will follow you throughout the dungeon.

Found on:
Hirelings: