Divine Might

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Enhancement Divine Might Icon.png

Divine Might

Ranks: 3
Points (per rank): 1
Activation Cost: 1 Turn Undead (Knight of the Chalice)
Cooldown: 20 Seconds
Benefits:

Battle Trance: You gain an Insight bonus to Attack, Damage and the DC of the tactical feats equal to 1/2 of your Charisma modifier.
Rank 1:
  • Activation Cost: 21 Spell Points
  • Lasts 30 seconds
Rank 2:
  • Activation Cost: 18 Spell Points
  • Lasts 60 seconds
Rank 3:
  • Activation Cost: 15 Spell Points
  • Lasts 120 seconds
Requirements
Enhancement Divine Might Icon.png

Warpriest - Divine Might

  • 1 Points spent in Tree
  • Cleric 1
Antirequisite:
  • Know the Angles
Enhancement Divine Might Icon.png

Knight of the Chalice - Divine Might

  • 5 Points spent in Tree
  • Paladin 2
Antirequisite:
  • Know the Angles