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A righteous vessel of holy wrath, the Divine Crusader lays waste to the wicked.
This Divine Epic Destiny provides powerful and unique offensive options.
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- Against Evil Creatures:
- +1 Attack
- +1 Damage
- +1 Saving Throws
- +25 Maximum Hitpoints
- +5 Melee Power
- +5 Ranged Power
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| 1 | 1 | 0 |
- Level 20
- Divine Crusader Enabled
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- +25 Maximum Hitpoints
- +5 Melee Power
- +5 Ranged Power
- +3 to all Saves
- Weapons no longer take durability damage
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| 1 | 1 | 5 |
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- +25 Maximum Hitpoints
- +5 Melee Power
- +5 Ranged Power
- +5 Armor Class
- +5 Physical Resistance Rating
- +15 Positive Healing Amplification
- +15 Negative Healing Amplification
- +15 Repair Amplification
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| 1 | 1 | 10 |
- Level 26
- Confront any Foe
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- +25 Maximum Hitpoints
- +5 Melee Power
- +5 Ranged Power
- Upon using Sunder or Improved Sunder:
- +1d6 Light Damage per Character Level
- Scales with 200% Melee or Range Power, whichever is higher
- Adds Diving Sundering to the enemy:
- -10 Armor Class
- -25% Fortification
- -3 Saving Throws
- Lasts 12 seconds
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| 1 | 1 | 20 |
- Level 32
- Weather any Blow
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- Gain the Smite Evil feat
- +1 Smite Evil Use
- +5 Effective Paladin Levels when using Smite Evil
- When Smite Evil is used:
- +1d2 Positive Healing per Character Level
- This is to you and allies in a standard AOE
- Activates when the allies hit an enemy
- Can only apply every 10 seconds
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| 1 | 2 | 1 |
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| Rank 1:
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- +5% secondary shield bash chance
| Rank 2:
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- +10% secondary shield bash chance
| Rank 3:
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- +15% secondary shield bash chance
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| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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| Rank 1:
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- +2 uses of Smite Evil
- 10% Smite Evil regeneration
| Rank 2:
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- +4 uses of Smite Evil
- 20% Smite Evil regeneration
| Rank 3:
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- +6 uses of Smite Evil
- 30% Smite Evil regeneration
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| 3 | 1 | 5 |
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| Cooldown: 10 Seconds
While Divine Crusader Destiny Mantle is active:
- Wielded Weapons and Shields have your Alignment for DR purposes
- BAB equals your Character Level
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| 1 | 2 | 5 |
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| Rank 1:
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- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
| Rank 2:
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- +4 Physical Resistance Rating
- +4 Magical Resistance Rating
| Rank 3:
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- +6 Physical Resistance Rating
- +6 Magical Resistance Rating
- While wielding a shield:
- Immune to Magic Missiles per the Shield Spell
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| 3 | 1 | 5 |
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| Rank 1:
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- +5 Maximum Hitpoints
- +25% Fortification
| Rank 2:
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- +10 Maximum Hitpoints
- +55% Fortification
| Rank 3:
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- +15 Maximum Hitpoints
- +75% Fortification
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| 3 | 1 | 5 |
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| Rank 1:
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- +1 to all Saves
- +1 additional to Saves vs Enchantments
| Rank 2:
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- +2 to all Saves
- +2 additional to Saves vs Enchantments
| Rank 3:
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- +3 to all Saves
- +3 additional to Saves vs Enchantments
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| 3 | 1 | 5 |
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Gain:
- True Seeing
- Blindness Immunity
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| 1 | 2 | 10 |
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While Divine Crusader Destiny Mantle is active, Favored Weapons are granted: | Rank 1:
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| Rank 2:
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| Rank 3:
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- +3 Enhancement Bonus
- +1[W]
- Implement Status
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| 3 | 1 | 10 |
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| Multiple Selection |
| You may select a Religion to be considered a follower of that religion and use its Favored Weapon. |
| 1 | 2 | 10 |
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Consecration now grants:
- Crusade to allies who stand inside of it
- +10% damage
- +1 Imbue Dice
- Lasts 4 seconds
- Refreshed every 3 seconds while standing within the Consecrated Ground
- Enemies take 1d6 damage per Character Level
- Split between Fire and Light
- Scales with Fire spellpower
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| 1 | 2 | 10 |
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Being struck by offensive magic has a chance to regenerate a Smite Evil charge: | Rank 1:
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| Rank 2:
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| Rank 3:
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- 30% chance
- While below 50% HP
- Automatically Consecrate the ground at your location
- Can only trigger once every 2 minutes
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| 3 | 1 | 10 |
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| Rank 1:
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- +1 Critical Hit Damage
- +1 Critical Hit Confirmation
- If Power Critical was taken:
- +2 Critical Hit Damage
- +2 Critical Hit Confirmation
| Rank 2:
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- +2 Critical Hit Damage
- +2 Critical Hit Confirmation
- If Power Critical was taken:
- +4 Critical Hit Damage
- +4 Critical Hit Confirmation
| Rank 3:
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- +3 Critical Hit Damage
- +3 Critical Hit Confirmation
- If Power Critical was taken:
- +6 Critical Hit Damage
- +6 Critical Hit Confirmation
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| 3 | 1 | 20 |
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While Divine Crusader Destiny Mantle is active:
- +10 Physical Resistance Rating
- 10% Acid Absorption
- 10% Cold Absorption
- 10% Electricity Absorption
- Immunity to Petrification
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| 1 | 1 | 20 |
- Level 26
- Strike with Poise
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| Rank 1:
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- +2% Doublestrike
- +2% Doubleshot
| Rank 2:
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- +4% Doublestrike
- +4% Doubleshot
| Rank 3:
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- +6% Doublestrike
- +6% Doubleshot
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| 3 | 1 | 20 |
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When you activate Consecration:
- Nearby enemies will be cowered
- Fortitude DC: 20 + Highest Ability Modifier + Sunder Bonus save negates
- Only effects Sentient Creatures, Undead, Abberations, or Outsiders
- Lasts 4 Seconds
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| 1 | 2 | 20 |
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| | 1 | 2 | 20 |
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When you Smite Evil:
- Crusade is applied to the entire party:
- +10% Damage
- +1 Imbue dice
- Last for 4 seconds
- For every 2 Religious Lore Feats, gain:
- +1 Armor Class
- +1 Physical Resistance Rating
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| 1 | 2 | 30 |
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- On a Critical Hit, Weapon attacks apply:
- Stack of Vulnerability
- Stack of Armor Descruction
- When wielding a Shield and having Divine Crusader Destiny Mantle active, the shield is:
- Considered a Favored Weapon
- Can Doublestrike as if it were an offhand weapon
|
| 1 | 1 | 30 |
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- Gain the Embodiment of Law feat
- If it was already taken, on Hit:
- +1d6 Law Damage per Epic/Legendary Level
- Scales with 200% Melee or Ranged Power
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| 1 | 2 | 30 |
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When wielding a Favored Weapon:
- +1 Critical Multiplier
- Applies on a roll of 19-20
|
| 1 | 1 | 30 |
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| Cooldown: 5 Minutes
Epic Moment: Activating grants the whole party:
- Divinity
- If you are dead
- You are raised to full hit points
- This can only occur once per rest
Divinity
- When damaged:
- Healed for 4d6 Healing
- This is Positive, Repair or Negative
- Immunity to Crowd Control
- First 10 seconds
- +1 Physical Resistance Rating
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| 1 | 2 | 30 |
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