Deity Feats

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These are the Deity Feats.


Feat Type Benefits Prerequisites / Auto Granted
Feat Amaunator's Flames Icon.png
Amaunator's Flames
Active You are wreathed flames:
  • Deal 1d8 fire damage enemies who hit you
  • +25% Sacred Bonus to Cold Absorption
Prerequisites:
Feat Aureon's Instruction Icon.png
Aureon's Instruction
Active Upon activation:
  • +4 Wisdom
  • +2 Spell Penetration
  • +2 Turn Undead Effective Level
  • +4 Turn Undead Maximum Hit Dice
  • +4 Turn Undead Total Hit Dice
Prerequisites:
Feat Aureon Icon.png
Beloved of Aureon
Passive
  • While wielding a Quarterstaff
    • +3 to Attack
    • +3 Damage
Prerequisites:
Enhancement Endless Faith Icon.png
Beloved of the Divine
Passive
  • While wielding a Simple Favored Weapon:
    • +3 Attack
    • +3 Damage
  • While wielding a Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Feat Bladesworn Transformation Icon.png
Bladesworn Transformation
Active Upon activation:
  • +4 Profane bonus to Strength
  • +4 Natural Armor bonus to Armor Class
  • +4 Profane bonus to Damage rolls
  • +10 Enhancement bonus to Will saves against mind-affecting magic
  • Proficiency in all simple and martial weapons
  • Base Attack Bonus equal to your Character level
  • Immunity to Critical Hits and Sneak Attacks
  • Lose Spellcasting Ability
  • Cannot be healed by healing spells
Prerequisites:
Enhancement Endless Faith Icon.png
Child of Faith
Passive
  • While wielding a Simple and Martial Favored Weapon:
    • +2 Attack
    • +2 Damage
  • While wielding an Exotic Favored Weapon:
    • +1 Attack
    • +1 Damage
Prerequisites:
Feat Amaunator Icon.png
Favored by Amaunator
Passive
  • Heavy Mace Proficiency
  • +1 to Hit while wielding a Heavy Mace
Prerequisites:
Feat Aureon Icon.png
Follower of Aureon
Passive
  • You gain Quarterstaff Proficiency
  • Quarterstaves are considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
  • Must be an Eberron race that is not Bladeforged
  • One of the following:
Feat Follower of Olladra Icon.png
Follower of Olladra
Passive
  • You gain Sickle proficiency
  • Sickle is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of Onatar Icon.png
Follower of Onatar
Passive
  • You gain Warhammer Proficiency
  • Warhammers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of the Blood of Vol Icon.png
Follower of the Blood of Vol
Passive
  • You gain Dagger Proficiency
  • Daggers are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Lord of Blades Icon.png
Follower of the Lord of Blades
Passive
  • You gain Greatsword Proficiency
  • Greatswords are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of the Path of Light Icon.png
Follower of the Path of Light
Passive
  • Gain Handwrap Proficiency
  • Handwraps are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Follower of the Silver Flame Icon.png
Follower of the Silver Flame
Passive
  • You gain Longbow Proficiency
  • Longbowss are considered Favored Weapons
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Sovereign Host Icon.png
Follower of the Sovereign Host
Passive
  • You gain Longsword proficiency
  • Longsword is considered a Favored Weapon
  • If you are wielding a Favored Weapon:
    • +1 to hit
Prerequisites:
Feat Luck of Olladra Icon.png
Luck of Olladra
Active
  • Heal target to full health
  • For 24 seconds + 6 seconds per Religious Lore feat target gains:
    • 1d6 Luck Bonus to each Ability Score
Prerequisites:
Feat Domain of Destruction Icon.png
Master of the Domain of Destruction
Class
  • Your weapons gain Improved Destruction


Improved Destruction: On hit: Your target gains a stack of Armor Destruction. (-1 Penalty to Armor Class, -1% of its Fortification. 20 Second duration. Stacks up to 15 times.) This effect may trigger once every second.

Prerequisites:
Enhancement Intense Faith Icon.png
Search the Soul
Passive
  • +3 Concentration
  • Ability to change Deities from Fred using a Feat Exchange
Prerequisites: