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These are the Defensive feats.
Feat
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Type
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Benefits
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Prerequisites / Auto Granted
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Toggle
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Defensive Combat Stance:
- 5% Armor Class
- -5% penalty to Hit
- Casting a spell ends this mode
- Cannot be used while raged
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Auto Grant:
- This feat is granted free to all characters upon creation.
Autogranted Only
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Passive
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- Block one incoming missile. This effect has a cooldown of 6 seconds
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Prerequisites:
Auto Grant:
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Passive
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- You automatically stabilize when incapacitated
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Auto Grant:
- This feat is granted free to Ranger at class level 3
- This feat is granted free to Dark Hunter at class level 3
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Passive
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Prerequisites:
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Passive
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Prerequisites:
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Passive
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Passive
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Prerequisites:
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Passive
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Passive
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- +2 bonus to all Reflex saving throws
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Passive
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- +2 Max Dex bonus of Armor and Tower Shields
- +4 Armor Class while tumbling
- +2% Dodge
- +1 Maximum Tumble Charge
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Prerequisites:
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Toggle
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Defensive Fighting Stance:
- +4 to Spell Saves
- Spells have 3x their cool downs
- Cannot be used while Barbarian Raged
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Prerequisites:
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Passive
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When Actively Blocking:
Gain a Competence Bonus to ignore Acid, Cold, Electric, and Fire damage:
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Prerequisites:
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Passive
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- Leap forward quickly to attack and enemy.
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Prerequisites:
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Passive
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- +3 Hit Points at first level
- +1 Hit Points for each level above first
- Can be taken multiple times
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