Cure Serious Wounds, Mass

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Spell Cure Serious Wounds, Mass Icon.png

Cure Serious Wounds, Mass
Conjuration (Healing)
Level: Cleric 7Favored Soul 7
Cost (Spell Points): 40
Components: Somatic, Verbal
Metamagic: Empower, Empower Healing, Enlarge, Intensify, Maximize, Quicken
Range: Standard AOE
Target: Friend, Self, Undead Foe
Duration: Instantaneous
Cooldown (Seconds):  5
Save: Undead: Will save for half damage
School: Conjuration (Healing)
Spell Resistance: Yes

D&D Dice: Heals 3d6+6 hp plus 1 point per caster level (max 35).
  

Description: Casts Cure Serious Wounds on multiple targets. Positive energy is channeled to heal serious woulds of allies or damage undead for 9 to 24 hit points plus an additional 1 for every caster level up to caster level 35. Undead who make a successful Will save reduce the damage by half.

Found on:
Hirelings: