Curative Admixture: Heal (SLA)

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Enhancement Curative Admixture- Heal Icon.png

Curative Admixture: Heal

Ranks: 1
Points (per rank): 1
Activation Cost: 45 Spell Points
Cooldown: 12 seconds
Benefits:

Spell Curative Admixture- Heal Icon.pngSpell-Like Ability:
Curative Admixture: Heal
Metamagic: Accelerate, Empower, Empower Healing, Intensify, Maximize
Cooldown: 12 Seconds
Activation Cost: 45 Spell Points
Primer Element: Gildleaf

Infuses a Heal potion with magical energy, hurling it towards your target in an arc. This channels powerful positive energy into targets to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.
Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost.
  • While your Reaction is Verdanite gain:
    • +1 Transmutation DC
Requirements
Enhancement Curative Admixture- Heal Icon.png

Apothecary - Curative Admixture: Heal

  • 30 Points spent in Tree
  • Spill the Bad Stuff
  • Alchemist 18