Charm Animal

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Spell Charm Animal Icon.png

Charm Animal
Enchantment (Charm)(Mind-affecting)
Level: Druid 1Ranger 1
Cost (Spell Points): 10
Components: Somatic, Verbal
Metamagic: Embolden, Enlarge, Heighten, Quicken
Range: Standard
Target: Foe
Duration: 60 Seconds + 6 Seconds per Caster Level
Cooldown (Seconds):  2
Save: Will save every 15-30 seconds negates the effect
School: Enchantment (Charm)(Mind-affecting)
Spell Resistance: No
    

Description: Charms a hostile Animal, Magical Beast, or Vermin, which will fight as a trusted friend and ally. Charmed animals get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Mindless targets cannot save, but the duration is halved.