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Bombardiers create and throw powerful elemental concoctions; these Spellvials have a variety of effects, from massive damage to stopping enemies in their tracks. Bombardiers primarily take an offensive role, dealing with large groups of enemies effectively.
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- All equipped weapons are considered Spellcasting Implements
- +5 Fire Spell Power
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Electric Spell Power
- +5 Poison Spell Power
- +1 Burning Ambition Dice
- While in Pyrite Reaction, you gain:
- +2% Fire Spell Critical Damage
- +2% Cold Spell Critical Damage
- +2% Electric Spell Critical Damage
- +2% Acid Spell Critical Damage
- +2% Poison Spell Critical Damage
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| 1 | 1 | 5 |
- Alchemical Resistance
- Alchemist 3
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| Multiple Selection |
Passive:
- +3 Caster Level in selected element
- +5 Fire Spell Power
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Electric Spell Power
- +5 Poison Spell Power
- +1 Burning Ambition Dice
- While in Pyrite Reaction, you gain:
- +2% Fire Spell Critical Damage
- +2% Cold Spell Critical Damage
- +2% Electric Spell Critical Damage
- +2% Acid Spell Critical Damage
- +2% Poison Spell Critical Damage
| Select an element to specialize in. |
| 1 | 1 | 10 |
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| Multiple Selection |
Passive:
- +3 Caster Level in selected element
- +5 Fire Spell Power
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Electric Spell Power
- +5 Poison Spell Power
- +1 Burning Ambition Dice
- While in Pyrite Reaction, you gain:
- +2% Fire Spell Critical Damage
- +2% Cold Spell Critical Damage
- +2% Electric Spell Critical Damage
- +2% Acid Spell Critical Damage
- +2% Poison Spell Critical Damage
| Select an element to specialize in. |
| 1 | 1 | 20 |
- Liquid Power I
- Alchemist 12
- Antirequisite
- Same Element in Liquid Power I
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| Multiple Selection |
Passive:
- +3 Caster Level in selected element
- +5 Fire Spell Power
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Electric Spell Power
- +5 Poison Spell Power
- +1 Burning Ambition Dice
- While in Pyrite Reaction, you gain:
- +2% Fire Spell Critical Damage
- +2% Cold Spell Critical Damage
- +2% Electric Spell Critical Damage
- +2% Acid Spell Critical Damage
- +2% Poison Spell Critical Damage
| Select an element to specialize in. |
| 1 | 1 | 30 |
- Liquid Power II
- Alchemist 18
- Antirequisite
- Same Element in Liquid Power I or II
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| Multiple Selection |
Passive:
- +4 Intelligence
- +2 Conjuration DCs
- +5 Fire Spell Power
- +5 Cold Spell Power
- +5 Acid Spell Power
- +5 Electric Spell Power
- +5 Poison Spell Power
- +1 Burning Ambition Dice
- While in Pyrite Reaction, you gain:
- +2% Fire Spell Critical Damage
- +2% Cold Spell Critical Damage
- +2% Electric Spell Critical Damage
- +2% Acid Spell Critical Damage
- +2% Poison Spell Critical Damage
| Select an element to specialize in. |
| 1 | 1 | 40 |
- Liquid Power III
- Alchemist 20
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| Multiple Selection |
| Select an element to specialize in. |
| 3 | 1 | 1 |
- Antirequisite
- Same element in other Spell Vial Selection II or III
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| Rank 1:
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- +1 Spellcraft
- +1 Use Magic Device
| Rank 2:
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- +2 Spellcraft
- +2 Use Magic Device
| Rank 3:
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- +3 Spellcraft
- +3 Use Magic Device
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| 3 | 1 | 1 |
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| | 3 | 1 | 1 |
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- +1% chance to critically hit with:
- Acid Spells
- Cold Spells
- Electric Spells
- Fire Spells
- Poison Spells
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| 1 | 2 | 1 |
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 1 |
- Antirequisite
- Wand and Scroll Mastery taken in any other tree.
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| Multiple Selection |
| Select an element to specialize in. |
| 3 | 1 | 5 |
- Antirequisite
- Same element in other Spell Vial Selection I or III
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 5 |
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Alchemist's Stone Toggle: While wielding an Orb in your off hand, you gain:
- +1 Magical Resistance Rating per Alchemist Level
- +1 Magical Resistance Rating Cap per Alchemist Level
You can only have one Alchemist's Stone Toggle active at a time. |
| 1 | 2 | 5 |
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- +1% chance to critically hit with:
- Acid Spells
- Cold Spells
- Electric Spells
- Fire Spells
- Poison Spells
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| 1 | 2 | 5 |
- Spell Critical: Elemental and Poison I
- Alchemist 2
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When enemy spells deal elemental damage to you, there's a 25% chance you'll gain temporary hitpoints for 30 seconds. This can trigger up to once every 12 seconds. | Rank 1:
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- Gain 10 temporary hitpoints
| Rank 2:
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- Gain 20 temporary hitpoints
| Rank 3:
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- Gain 30 temporary hitpoints
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Elemental Damage includes Acid, Cold, Electric, Fire, Sonic |
| 3 | 1 | 5 |
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| Multiple Selection |
| Select an element to specialize in. |
| 3 | 1 | 10 |
- Antirequisite
- Same element in other Spell Vial Selection I or II
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 10 |
- Efficient Metamagic (Tier 2)
- Alchemist 3
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When your reaction is Orchidium, you gain:
- +1 Reflex Save
- An additional +1 Reflex Save every 5 Alchemist Levels
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| 1 | 2 |
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- +1% chance to critically hit with:
- Acid Spells
- Cold Spells
- Electric Spells
- Fire Spells
- Poison Spells
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| 1 | 2 | 10 |
- Spell Critical: Elemental and Poison II
- Alchemist 3
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| | 1 | 2 | 10 |
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| Spell-Like Ability: Smoke Bomb Metamagic: Eschew Materials, Extend, Quicken Cooldown: 12 Seconds Primer Element: Gildleaf
Throw a bottle beneath you that explodes into a cloud of smoke and leaves you Invisible and Displaced for 12 Seconds | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 25 Spell Points
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| Rank 2: - Activation Cost: 20 Spell Points
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| Rank 3: - Activation Cost: 15 Spell Points
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| 3 | 1 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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While your reaction is Pyrite, your offensive Crimsonite and Guildleaf Alchemist spells will ignite your enemies with magic, dealing additional damage. This damage determines its element based on the element of the spell cast.
This ability begins at 1d4 damage, adding another 1d4 for each Burning Ambition die you get from other abilities. This damage scales with Spell Power. |
| 1 | 2 | 20 |
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- +1% chance to critically hit with:
- Acid Spells
- Cold Spells
- Electric Spells
- Fire Spells
- Poison Spells
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| 1 | 2 | 20 |
- Spell Critical: Elemental and Poison III
- Alchemist 4
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| | 1 | 2 | 20 |
- Intelligence (Tier 3)
- Alchemist 4
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| Multiple Selection |
| Select an element to for an explosive spell. |
| 3 | 1 | 30 |
- Character Level 12
- Alchemist 5
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- +2 Caster Levels with Crimsonite and Gildleaf spells.
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| 1 | 2 | 30 |
- Character Level 12
- Alchemist 5
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When your Reaction is Pyrite:
- +1 Burning Ambition die
- Harmful Crimsonite spells will apply a stack of Vulnerable to enemies that have been ignited by at least 3 different elements of Burning Ambition
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration. |
| 1 | 1 | 30 |
- Character Level 12
- Burning Ambition
- Alchemist 5
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| | 1 | 1 | 30 |
- Character Level 12
- Alchemist 5
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| Multiple Selection |
| Select an Element to specialize in. |
| 1 | 1 | 30 |
- Character Level 12
- Alchemist 5
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