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Difference between revisions of "Beyond the Rift"

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Revision as of 20:50, 4 December 2019

Free To Play

Beyond the Rift Map.png
Heroic Level: 16
Epic Level: 21
Bestowed by: Tavnar Kronnak
NPC Contact: Elminster
Length: Long
Takes Place in: The Rift Between Worlds
Found in: The Harbor
Entrance in: The Spinner's Prison
Heroic XP
Casual: 3,795
Normal: 6,866
Hard: 7,137
Elite: 7,408
Reaper: 50+57.6 per skull
Epic XP
Casual: 13,593
Normal: 23,427
Hard: 24,198
Elite: 24,969
Reaper: 50+75.6 per skull
Favor
Patron: The Silver Flame
Solo/Casual: 3
Normal: 7
Hard: 14
Elite: 21
Known Traps
Poison Spell Ward north of the first shrine in the Undark
Two Poison Spell Wards in corridor before first underdark portal
Fire Spell Ward near unreachable drider NPC, near the end of the down ramp
Fire Spell Ward at the entrance to the second shrine in the underdark section
Two Fire Spell Wards, back to back, in corridor to spiders nest after second shrine in underdark section
Poison Spell Wards in corridor before portal into the Eveningstar Cavern
Poison Spell Ward on the east side of the stairs to the breakables before the second portal in the underdark
What lies inside the strange Rift that is tearing away at Eberron? You are determined to find out.
Overview
The Silver Flame have been holding the rift that was created when The Spinner of Shadows escaped the prison with her sister. Now, it has grown enough that it looks like there is a way to enter the rift. Tavnar and the rest of the Silver Flame have asked you to enter the rift, and report back what you find.
Objectives
  • Follow Elminster
  • Find a way to Eveningstar
  • Leave the Demonweb
  • Defeat the draegloth
  • Reach the surface
  • Conquer the Drow outpost
  • Defeat the Drow
  • Free the captives
  • Speak to Ana Brabener
  • (Optional) Defeat Ozebaw the Unwholesome
  • (Optional) Defeat the Demonweb Terror
Named Loot
None
Bonus XP
  • Aggression Bonus: 123 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 177 or more monsters killed (+15% Bonus)
  • Tamper Bonus: 5 or more traps disarmed (+10% Bonus)
  • Neutralization Bonus: 7 or more traps disarmed (+20% Bonus)
  • Ingenious Debilitation Bonus: 8 or more traps disarmed (+30% Bonus)
  • Mischief Bonus: 31 or more breakables smashed (+8% Bonus)
  • Vandal Bonus: 41 or more breakables smashed (+10% Bonus)
  • Ransack Bonus: 50 or more breakables smashed (+15% Bonus)
Monsters