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Beacon of Hope is a tree that focuses on healing and party buffing.
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- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 0 |
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| Activation Cost: 6 Spell Points Cooldown: 6 Seconds
- Activate: You and allies ahead of you:
- Heal for 1 point of Positive Energy per Favored Soul level
- Undead enemies ahead of you take the same amount of damage (Will save for half).
- Scales with your Positive Spell Power
- This ability is considered a 1st Level Favored Soul Spell of the Conjuration school.
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 5 |
- Pleasant Disposition
- Favored Soul 3
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- Whenever you cast one of your Beacons or use Flight of Glory, you and affected allies gain:
- Sacred Bonus to Healing Amplification equal to your Favored Soul level
- Lasts 12 seconds
- Enemies in the zone of effect:
- Are dazzled
- Sightless enemies are immune to the dazzle effect.
- -1 attack
- -1 spot
- -1 search
- Targets are illuminated by Shining Light, dispelling:
- Stealth, invisibility, blur, and displacement, for 10 seconds
- Given a -40 penalty to hide.
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 10 |
- Beacon of Grace
- Favored Soul 6
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| Activation Cost: 30 Spell Points Cooldown: 30 Seconds
- Activate: You and allies ahead of you:
- Take the dispelling effects of a Panacea, Restoration, and Dispel Paralysis spell
- Heal for 5 points of Positive Energy per Favored Soul level
- Undead enemies ahead of you take the same amount of damage (Will save for half).
- Scales with your Positive Spell Power
- This ability is considered a 5th Level Favored Soul Spell of the Conjuration school
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 20 |
- Shining Light
- Favored Soul 12
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- When you use your Leap of Faith:
- nearby allies gain a Determination Bonus to Temporary Hit Points equal to triple your character level, plus an additional 50
- Passive:
- +1% Positive Spell Critical Chance
- +10 Healing Amplification
- +5 Positive Spell Power
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| 1 | 1 | 30 |
- Beacon of Hope
- Favored Soul 18
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| Multiple Selection |
| Choose between a Charisma and Wisdom Variants |
| 1 | 1 | 40 |
- Flight of Glory
- Favored Soul 20
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| Cooldown: 3 Seconds |
| Spell-Like Ability: Good Hope Metamagic: Enlarge, Extend, Quicken
Instills powerful hope, giving a +2 morale bonus to attack, saves, abilities, skills, and weapon damage. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
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| Rank 2: - Activation Cost: 5 Spell Points
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| Rank 3: - Activation Cost: 2 Spell Points
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Concentration
- +1 Diplomacy
- +1 Heal
| Rank 2:
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- +2 Concentration
- +2 Diplomacy
- +2 Heal
| Rank 3:
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- +3 Concentration
- +3 Diplomacy
- +3 Heal
- +10 Spell Power
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| 3 | 1 | 1 |
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| Rank 1:
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- +2 Competence Bonus to Physical Resistance Rating
| Rank 2:
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- +4 Competence Bonus to Physical Resistance Rating
| Rank 3:
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- +6 Competence Bonus to Physical Resistance Rating
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| 3 | 1 | 1 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 1 |
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| | 3 | 2 | 1 |
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| Spell-Like Ability: Close Wounds Metamagic: Embolden, Empower, Empower Healing, Enlarge, Heighten, Intensify, Maximize
Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 6 Spell Points
- Cooldown: 3 Seconds
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| Rank 2: - Activation Cost: 4 Spell Points
- Cooldown: 2 Seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 1 Seconds
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| 3 | 1 | 5 |
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| Cooldown: 6 Seconds
- Activate: Target ally gains:
- A Sacred bonus to all Skills equal to 1 + 1/4 of your Favored Soul level
- Lasts 20 seconds
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| 1 | 2 | 5 |
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| Rank 1:
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- +2 Competence Bonus to Magical Resistance Rating
| Rank 2:
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- +4 Competence Bonus to Magical Resistance Rating
| Rank 3:
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- +6 Competence Bonus to Magical Resistance Rating
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| 3 | 1 | 5 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 5 |
- Spell Critical: Positive (Tier 1)
- Favored Soul 2
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| Multiple Selection |
| Select Charisma, Strength or Wisdom version |
| 1 | 1 | 5 |
- Antirequisite
- Divine Might
- Know the Angles
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| Cooldown: 6 Seconds
- Activate: Target ally gains:
- A Sacred bonus to PRR and MRR equal to 3 + your Favored Soul level
- Lasts 20 seconds
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| 1 | 2 | 10 |
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- Using the Empower Healing Spell Metamagic costs you:
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| 1 | 2 | 10 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 10 |
- Spell Critical: Positive (Tier 2)
- Favored Soul 3
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| Multiple Selection |
| +1 Charisma or Wisdom |
| 1 | 2 | 10 |
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| Cooldown: 4 Seconds |
| Spell-Like Ability: Death Ward Metamagic: Enlarge, Extend, Quicken
Grants an ally immunity to death spells and effects, energy drain, and negative energy effects. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 10 Spell Points
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| Rank 2: - Activation Cost: 8 Spell Points
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| Rank 3: - Activation Cost: 5 Spell Points
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| 3 | 1 | 20 |
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| Cooldown: 6 Seconds
- Activate: Target ally gains:
- A Sacred bonus to Melee Power and Ranged Power equal to 3 + half your Favored Soul level
- A Sacred bonus to Universal Spell Power equal to 6 + your Favored Soul level
- Lasts for 20 seconds
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| 1 | 2 | 20 |
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- Every time you cast one of your Hope abilities, you gain a stack of Rising Beacon, giving yourself:
- +2 Physical Resistance Rating
- +2 Magical Resistance Rating
- +1 Armor Class
- Stacks up to 10 times
- Stacks fade once every 12 seconds
- Hope for Success grants 3 stacks
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| 1 | 1 | 20 |
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- When casting Positive Healing Spells:
- +2% Chance to Critically hit
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| 1 | 2 | 20 |
- Spell Critical: Positive (Tier 3)
- Favored Soul 4
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| Multiple Selection |
| +1 Charisma or Wisdom |
| 1 | 2 | 20 |
- Ability Score (Tier 3)
- Favored Soul 4
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| Activation Cost: 15 Spell Points Cooldown: 9 Seconds
| Spell-Like Ability: Raise Dead Metamagic: Enlarge, Eschew Materials, Quicken
Resurrects the target, restoring 10% of the target's hit points, and preserves current spell points. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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| Cooldown: 1 Minute
- Activate: Target ally main hand weapon (at the time of casting) gains:
- +1 Critical Threat Range
- +1 Critical Threat Multiplier
- Lasts 20 seconds
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| 1 | 2 | 30 |
- Character Level 12
- Favored Soul 5
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| Activation Cost: 40 Spell Points Cooldown: 6 Seconds
| Spell-Like Ability: Heal Metamagic: Enlarge, Empower, Quicken
Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit pints at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
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| 1 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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- Allies affected by your Beacons gain Unconsciousness Range equal to 10x your Favored Soul level.
- Lasts 12 seconds
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| 1 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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| Activation Cost: 40 Spell Points Cooldown: 30 Seconds
- Activate: Create a wall that persists for 30 seconds
- Allies in the wall aura are healed 1 hit point per 3 Favored Soul levels as long as they remain within it
- Undead enemies are damaged for the same amount.
- No spell resistance
- Effected at no cost by Empower Heal, Quicken and Enlarge
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| 1 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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