Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Difference between revisions of "Battle Engineer Tree"

From DDO Compendium
Line 3: Line 3:
 
|treeowner= Artificer
 
|treeowner= Artificer
 
|overview=The Battle Engineer tree contains enhancements for a Artificer that specializes in damage.  From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
 
|overview=The Battle Engineer tree contains enhancements for a Artificer that specializes in damage.  From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
|core={{EnhTier|Battle Engineer|Battle Engineer (Enhancement)|Infused Weapons|Infused Armor|Infused Weapons|Infused Armor|Master Engineer}}
+
|core={{EnhTier|Battle Engineer|Battle Engineer (Enhancement)|Infused Weapons I|Infused Armor I|Infused Weapons II|Infused Armor II|Master Engineer}}
 
|tier1=
 
|tier1=
 
|tier2=
 
|tier2=

Revision as of 09:40, 30 June 2018

Tree For: Artificer
Unlock
Free
Battle Engineer Tree.png
Overview
The Battle Engineer tree contains enhancements for a Artificer that specializes in damage. From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
Core enhancements


EnhancementBenefitRanksAPPoints SpentRequirements
Enhancement Battle Engineer Icon.png
Battle Engineer
  • Your equipped rune arm grants you +8 Universal Spell Power when it is charged to Charge Tier 1.
110
  • Artificer 1
Enhancement Infused Weapons I Icon.png
Infused Weapons I
  • You equipped weapon in your main hand gains +1 to its Enhancement Bonus.
  • You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
  • Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 2, for a total of +16.
115
  • Battle Engineer
  • Artificer 3
Enhancement Infused Armor I Icon.png
Infused Armor I
  • Your equipped armor gains +1 to its Enhancement Bonus.
  • Your equipped armor or docent grants you +5 Physical Resistance Rating and -10% Arcane Spell Failure.
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • Your equipped rune arm grants you an additional +8 Universal Spell Power whit it is charged to Charge Tier 3, for a total of +24.
1110
  • Infused Weapons I
  • Artificer 6
Enhancement Infused Weapons II Icon.png
Infused Weapons II
  • You equipped weapon in your main hand gains and additional +1 to its Enhancement Bonus, for a total of +2.
  • You gain an additional +1 bonus to your attack roll to confirm a critical hit, and an additional +1 bonus to the damage of your critical hits (before multipliers), for a total of +2.
  • Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32.
1120
  • Infused Armor I
  • Artificer 12
Enhancement Infused Armor II Icon.png
Infused Armor II
  • Your equipped armor gains and additional +1 to its Enhancement Bonus, for a total of +2.
  • Your equipped armor or docent grants you an additional +5 Physical Resistance Rating, for a total of +10 and an additional -10% Arcane Spell Failure, for a total of -20%.
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • You gain and additional +15 Physical and Magical Resistance Rating innately, regardless of your Armor.
  • Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 5, for a total of +40.
1130
  • Infused Weapons II
  • Artificer 18
Enhancement Master Engineer Icon.png
Master Engineer
  • +4 Intelligence
  • The Enhancement Bonus of your armor and your equipped weapon in your main hand are each increased by an additional +2, for a total of +3.
  • You gain a +1 Competence Bonus Critical Multiplier with Crossbows, Bastard Swords, Dwarven Axes, Light Hammers, Warhammers, and Morningstarts.
  • Your equipped weapon in your main hand is now a Spellcasting Implement, providing a +3 Implement Bonus to Universal Spell Power for every +1 of Enhancement Bonus on the weapon.
1140
  • Infused Armor II
  • Artificer 20
Tier 1 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Tier 2 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAPPoints SpentRequirements