Difference between revisions of "Battle Engineer Tree"

From DDO Compendium
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|treeowner= Artificer
|treeowner= Artificer
|overview=The Battle Engineer tree contains enhancements for a Artificer that specializes in damage.  From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
|overview=The Battle Engineer tree contains enhancements for a Artificer that specializes in damage.  From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
|core={{EnhTier|Battle Engineer|Battle Engineer (Enhancement)|Infused Weapons|Infused Armor|Infused Weapons|Infused Armor|Master Engineer}}
|core={{EnhTier|Battle Engineer|Battle Engineer (Enhancement)|Infused Weapons I|Infused Armor I|Infused Weapons II|Infused Armor II|Master Engineer}}
|tier1=
|tier1=
|tier2=
|tier2=

Revision as of 14:40, 30 June 2018


Tree For:
Unlock
  • Free
Battle Engineer Tree.png
Overview
The Battle Engineer tree contains enhancements for a Artificer that specializes in damage. From enhancing your damage, to adding special damage boost, to making your character move quicker, even when a Rune Arm is charged, this tree allows for diverse combat attacks.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Battle Engineer Icon.png
Battle Engineer
  • Your equipped rune arm grants you +8 Universal Spell Power when it is charged to Charge Tier 1.
110
  • Artificer 1
Enhancement Infused Weapons I Icon.png
Infused Weapons I
  • You equipped weapon in your main hand gains +1 to its Enhancement Bonus.
  • You gain +1 bonus to your attack roll to confirm a critical hit, and a +1 bonus to the damage of your critical hits (before multipliers).
  • Your equipped rune arm gains +1 stable charge tier. In addition, it grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 2, for a total of +16.
115
  • Battle Engineer
  • Artificer 3
Enhancement Infused Armor I Icon.png
Infused Armor I
  • Your equipped armor gains +1 to its Enhancement Bonus.
  • Your equipped armor or docent grants you +5 Physical Resistance Rating and -10% Arcane Spell Failure.
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • Your equipped rune arm grants you an additional +8 Universal Spell Power whit it is charged to Charge Tier 3, for a total of +24.
1110
  • Infused Weapons I
  • Artificer 6
Enhancement Infused Weapons II Icon.png
Infused Weapons II
  • Main Hand equipped weapon gains
    • +1 to its Enhancement Bonus
  • +1 Competence Bonus Critical Multiplier with Crossbows, Bastard Swords, Dwarven Axes, Light Hammers, Warhammers, and Morningstars.
  • +1 bonus to your attack roll to confirm a critical hit
  • +1 bonus to the damage from critical hits (before multipliers), for a total of +2
  • Equipped rune arm gains:
    • +1 stable charge tier.
    • Grants +8 Universal Spell Power when it is charged to Charge Tier 4, for a total of +32.
1120
  • Infused Armor I
  • Artificer 12
Enhancement Infused Armor II Icon.png
Infused Armor II
  • Your equipped armor gains and additional +1 to its Enhancement Bonus, for a total of +2.
  • Your equipped armor or docent grants you an additional +5 Physical Resistance Rating, for a total of +10 and an additional -10% Arcane Spell Failure, for a total of -20%.
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • You gain and additional +15 Physical and Magical Resistance Rating innately, regardless of your Armor.
  • Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 5, for a total of +40.
1130
  • Infused Weapons II
  • Artificer 18
Enhancement Master Engineer Icon.png
Master Engineer
  • +4 Intelligence
  • +2 additional Enhancement Bonus of armor and equipped weapon in main hand
  • Main Hand Equipped weapon is now:
    • A Spellcasting Implement
    • Provides a +3 Implement Bonus to Universal Spell Power for every +1 of Enhancement Bonus on the weapon.
1140
  • Infused Armor II
  • Artificer 20
Tier 1 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 2 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 3 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 4 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements