Assassin Tree

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New Multiselectors
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Assassin Tree.png
Overview
The avenging crusader of the dark. The skulking fiend. The black-clad horror striking fear into the hearts of those who prey on the weak. Assassins appear to be cold-blooded killers at first glance. However, when examined under close scrutiny, the assassin turns acts of murder into works of art. Rather than relying on brute force, the assassin applies precision and skill to all of their work. They are the surgeon's scalpel, not the smith's hammer. Assassins do indeed pride themselves on their skills, claiming high profits in the trade of taking lives. To an assassin, there is no greater challenge than pulling off the perfect mission, slipping in unseen, slitting their target's throat or dropping poison into a wine goblet, then getting away completely undetected. In the larger world, some assassins are cold, clinical, professionals, accepting missions that offer high profits to fulfill a high-class lifestyle. However, some believe that a balance needs to be maintained, striking at good or evil when either one grows too powerful. Of course, some people just deserve death.
Core enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Knife in the Darkness Icon.png
Knife in the Darkness

You gain:

  • Proficiency with Kukris
  • Dexterity modifier to hit with:
    • Daggers
    • Kukris
110
  • Rogue 1
Enhancement Dagger in the Back Icon.png
Dagger in the Back

Use your Dexterity modifier for damage with:

  • Daggers
  • Kukris
  • If you possess the Weapon Finesse feat:
    • Also applies to Finessable Melee weapons
    • Handwraps are not Melee Weapons
115
  • Knife in the Darkness
  • Rogue 3
Enhancement Assassin's Trick Icon.png
Assassin's Trick

Cooldown: 6 Seconds

1110
  • Dagger in the Back
  • Rogue 6
Enhancement Nimbleness Icon.png
Nimbleness

On Hit: Gain:

  • Max once per second
  • +1% Dodge
  • Lasts 6 seconds
  • Stacks 10 times


Passive:

  • +5 Melee Power
1120
  • Assassin's Trick
  • Rogue 12
Enhancement Lethality Icon.png
Lethality

While in light or cloth armor and wielding a one-handed weapon:

  • +1 Insight bonus to Critical Damage Multiplier
1130
  • Nimbleness
  • Rogue 18
Enhancement Deadly Shadow Icon.png
Deadly Shadow
  • +2 Dexterity
  • +2 Intelligence
  • +10 Melee Power
  • +4 Sneak Attack dice
  • +2 to the DC of Assassinate
  • +4 Reflex saving throws
1140
  • Lethality
  • Rogue 20
Tier 1 enhancements

Poison Strikes

Stealthy (Enhancement)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Toxin Affinity Icon.png
Toxin Affinity
Rank 1:
  • +1 Imbue Dice
  • +1 to Fortitude Saves vs. Poisons
  • +1 to Save DCs of your own Poison attacks
Rank 2:
  • +2 Imbue Dice
  • +2 to Fortitude Saves vs. Poisons
  • +2 to Save DCs of your own Poison attacks
Rank 3:
  • +3 Imbue Dice
  • +3 to Fortitude Saves vs. Poisons
  • +3 to Save DCs of your own Poison attacks
315
  • Rogue 2
  • Venomed Blades
Enhancement Shiv Icon.png
Shiv
Cooldown: 12 Seconds
Melee Attack:
Rank 1:
  • Deals +1[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 2:
  • Deals +2[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Rank 3:
  • Deals +3[W] damage
  • Causes your target to become Bluffed.
  • On Sneak Attack:
    • Target gains a -2 Fortitude Save against Poisons for 20 seconds
    • Stacks 5 times
Bluff duration is 1 second plus 1 second per for Rogue levels
311
  • Rogue 1
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
121
  • Rogue 1
Tier 2 enhancements

Poison Strikes

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Venomed Blades Icon.png
Venomed Blades
Cooldown: 3 Seconds
Imbue Toggle:
Rank 1:
  • +1d4 Poison Damage
Rank 2:
  • +1d6 Poison Damage
Rank 3:
  • +1d8 Poison Damage
Scales with 200% of Melee or Ranged Power, whichever is higher
311
  • Rogue 1
Antirequisite
Enhancement Bleed Them Out Icon.png
Bleed Them Out
Cooldown: 6 seconds
Melee Attack:
Rank 1:
  • +1[W]
Rank 2:
  • +2[W]
Rank 3:
  • +3[W]
  • On Damage:
    • +1d6 Damage
    • Ticks every 2 Seconds
    • Lasts 14 Seconds
315
  • Rogue 2
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
125
  • Sneak Attack Training (Tier 1)
  • Rogue 2
Action Boost- Power Icon.png
Action Boost: Power
Activation Cost: 1 Action Boost
Cooldown: 30 seconds
Activate to gain:
Rank 1:
  • +10 Action Boost bonus to Melee Power
  • +10 Action Boost bonus to Ranged Power
Rank 2:
  • +20 Action Boost bonus to Melee Power
  • +20 Action Boost bonus to Ranged Power
Rank 3:
  • +30 Action Boost bonus to Melee Power
  • +30 Action Boost bonus to Ranged Power
Lasts 20 Seconds
315
  • Rogue 2
Tier 3 enhancements

Poison Strikes

Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Critical Mastery Icon.png
Critical Mastery
Rank 1:
  • +1 to Confirm Critical Hits
  • +1 Damage on Critical Hits
Rank 2:
  • +2 to Confirm Critical Hits
  • +2 Damage on Critical Hits
Rank 3:
  • +3 to Confirm Critical Hits
  • +3 Damage on Critical Hits
3110
  • Rogue 3
Enhancement Shadow Dagger Icon.png
Shadow Dagger
Rank 1:
  • Cooldown: 30 Seconds
  • +4d8 Unholy Damage
  • Blindness
    • Fortitude DC: 10 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
Rank 2:
  • Cooldown: 20 Seconds
  • +6d8 Unholy Damage
  • Blindness
    • Fortitude DC: 14 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
Rank 3:
  • Cooldown: 10 Seconds
  • +8d8 Unholy Damage
  • Blindness
    • Fortitude DC: 18 + Rogue Level + Higher of Dexterity of Intelligence Modifier Save Negates
Scales with 400% Melee Power
3110
  • Rogue 3
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1210
  • Sneak Attack Training (Tier 2)
  • Rogue 3
Tier 4 enhancements

Increase Ability (Dexterity/Intelligence)

EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Execute Icon.png
Execute

Cooldown: 15 Seconds

Melee Assassinate Attack:

  • +3[W]
  • When target is below 30% health:
    • +500 Damage
    • Scales with 400% Melee Power
1220
  • Rogue 4
Enhancement Killer Icon.png
Killer

When you kill a target:

  • +5% Morale bonus to Melee Doublestrike
  • +5% Morale bonus to Melee Doubleshot
  • Weak enemies will not always produce this effect
Rank 1:
  • Stacks up to 2 times
Rank 2:
  • Stacks up to 3 times
Rank 3:
  • Stacks up to 4 times
Lasts 15 Seconds
3120
  • Rogue 4
Enhancement Weakening Strikes Icon.png
Weakening Strikes

Target attacked that have an Assassin's Mark:

  • -(10 + Rogue Level/2) Melee Power
  • -(10 + Rogue Level/2) Ranged Power
  • Lasts 10 Seconds
1220
  • Rogue 4
Enhancement Sneak Attack Training Icon.png
Sneak Attack Training
1220
  • Sneak Attack Training (Tier 3)
  • Rogue 4
Tier 5 enhancements
EnhancementBenefitRanksAction
Points
SpentRequirements
Enhancement Assassinate Icon.png
Assassinate

Cooldown: 12 Seconds

Stealth Melee Assassinate Attack: When Sneak Attacking:

  • Kill a living target
    • Fortitude DC: 10 + Rogue Level + Higher of Dexterity or Intelligence Modifier Save Negates
    • On a successful save:
1130
  • Character Level 12
  • Rogue 5
Enhancement Measure the Foe Icon.png
Measure the Foe

Gain every tick while in stealth:

  • +6 Melee Power
  • +2 Dodge
  • +2 Maximum Dodge
  • +1 to hit
  • +1 to the DCs of your Assassinate abilities
  • Stacks 5 times
Rank 1:
  • Ticks every 4 Seconds
Rank 2:
  • Ticks every 2 Seconds
Rank 3:
  • Ticks every Second
Lasts 10 Seconds after you leave stealth
3130
  • Character Level 12
  • Rogue 5
Enhancement Deadly Strikes Icon.png
Deadly Strikes

Target attacked that have an Assassin's Mark:

  • +10 Damage
1230
  • Character Level 12
  • Rogue 5
Enhancement Knife Specialization Icon.png
Knife Specialization
  • While wielding a Kukri:
    • +1 Competence bonus to Critical Damage Multiplier
  • While wielding a Dagger:
    • +1 Competence bonus to Critical Damage Multiplier
    • +1 Competence bonus to Critical Threat Range
1230
  • Character Level 12
  • Rogue 5
Enhancement Light Armor Mastery Icon.png
Light Armor Mastery
When wearing Light Armor:
Rank 1:
  • +2 Maximum Dexterity
  • +2 Physical Resistance Rating
Rank 2:
  • +4 Maximum Dexterity
  • +4 Physical Resistance Rating
Rank 3:
  • +6 Maximum Dexterity
  • +6 Physical Resistance Rating
  • +25% Competence bonus to Maximum Hit Points
3130
  • Character Level 12
  • Rogue 5