Difference between revisions of "Weapon Training (Artificer) (Tier 1)"

From DDO Compendium
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|tree1requirements={{EnhItemTierReq|Battle Engineer|Weapon Training||{{EnhItemReq|||1|
|tree1requirements={{EnhItemTierReq|Battle Engineer|Weapon Training||{{EnhItemReq|||1|
* Artificer Level 1}}|{{EnhItemReq|||5|
* Artificer Level 1}}|{{EnhItemReq|||5|
* Artificer Level 2}}{{EnhItemReq|||10|
* Artificer Level 2}}|{{EnhItemReq|||10|
* Artificer Level 3}}{{EnhItemReq|||20|
* Artificer Level 3}}|{{EnhItemReq|||20|
* Artificer Level 4}}}}
* Artificer Level 4}}}}
}}
}}

Revision as of 15:08, 30 June 2018

File:Enhancement Weapon Training Icon.png

Weapon Training

Ranks: 1
Points (per rank): 2
Benefits:

  • Crossbow Training Icon.png Crossbow Training: +1 to attack rolls with all crossbows. +1 to damage with all non-repeating crossbows.
  • Hammer and Morningstar Training Icon.png Hammer and Morningstar Training: +1 to attack and damage rolls with Light Hammers, Warhammers, and Morningstars.
  • Hand an a Half Training Icon.png Hand an a Half Training: +1 to attack and damage rolls with Bastard Swords and Dwarven Waraxes. Your Glancing Blows with these weapons also have a +2% change of producing magical weapon effects such as Flaming
    • Artificer Infusions are not affected by Arcane Spell Failure, but this assists with scroll use.
  • You gain and additional +15 Physical and Magical Resistance Rating innately, regardless of your Armor.
  • Your equipped rune arm grants you an additional +8 Universal Spell Power when it is charged to Charge Tier 5, for a total of +40.

Description:
Gain bonuses to Attic and Damage with one of: Crossbows, Hammers & Morningstar, or Hand and a Half weapons.
Requirements
File:Enhancement Weapon Training Icon.png

Battle Engineer - Weapon Training

Tier 1
  • 1 Points spent in Tree
  • Artificer Level 1
Tier 2
  • 5 Points spent in Tree
  • Artificer Level 2
Tier 3
  • 10 Points spent in Tree
  • Artificer Level 3
Tier 4
  • 20 Points spent in Tree
  • Artificer Level 4