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An angel of vengeance was an angel sent to punish those who defied or angered the gods, or to test a mortal who was in danger of falling from the path a deity set for them.
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- For each action point spent in this tree, you gain:
- +1 Universal Spell Power
- +2 Spell Points
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| 1 | 1 | 0 |
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- Toggle: Enemies that strike you have a chance of suffering divine condemnation
- +10% vulnerability to light and alignment-based damage
- -10% fortification
- Stacks up to 5 times
- Dispelled by Bless
- Lasts 20 Seconds
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| 1 | 1 | 5 |
- Font of Power
- Favored Soul 3
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| Cooldown: 1 Second
- Toggle: Project a 15 meter Aura a Menace:
- -2 saving throws
- -2 attack
- -2 armor class
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| 1 | 1 | 10 |
- Shield of Condemnation
- Favored Soul 6
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| Activation Cost: 20 Spell Points Cooldown: 6 Seconds
- Spell Like Ability: Conjure a small small lantern archon that hovers over your shoulder
- Deals 1d3 + caster level light damage
- Triggers every 2 seconds
- Uses your Light Spell power and Spell Critical effects for its damage
- The archon will only attack enemies that have already been damaged
- Will not attack fascinated or mesmerized foes
- always attacks the enemy with the fewest hit points in range.
- All threat generated by the archon is applied to you.
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| 1 | 1 | 20 |
- Aura of Menace
- Favored Soul 12
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- +1 to Spell DCs
- +20 Light and Alignment Spell Power
- When you fall below 80% health:
- +1% Sacred bonus to Spell Critical
- When you fall below 60% health:
- +1% Sacred bonus to Spell DCs
- When you fall below 40% health:
- +50% Sacred bonus to Spell Critical Damage Multiplier to:
- Fire spells
- Force spells
- Light spells
- Physical damage spells
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| 1 | 1 | 30 |
- Summon Archon
- Favored Soul 18
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| Multiple Selection |
| Choose between Wisdom and Charisma variants |
| 1 | 1 | 40 |
- Vengeful Magic
- Favored Soul 20
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| Spell-Like Ability: Nimbus of Light Metamagic: Empower, Intensify, Maximize, Quicken
A glittering corona of light coalesces around your outstretched arm, dealing 1 to 6 points of light damage per caster level, maximum caster level 15. This ray has double range. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 4 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 3 Spell Points
- Cooldown: 8 Seconds
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| Rank 3: - Activation Cost: 2 Spell Points
- Cooldown: 4 Seconds
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| 3 | 1 | 1 |
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Whenever you cast a Fire, Force, Light, or Physical damage spell, you gain one stack of Scourge. | Rank 1:
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- Stacks up to 3 times
- When you take damage:
- 20% chance to gain one stack of Scourge
| Rank 2:
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- Stacks up to 6 times
- When you take damage:
- 50% chance to gain one stack of Scourge
| Rank 3:
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- Stacks up to 10 times
- When you take damage gain:
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Scourge:
- +3 to your Fire Spell Power
- +3 to your Force Spell Power
- +3 to your Light Spell Power
- +3 to your Physical Spell Power
- Each stack lasts 6 Seconds
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| 3 | 1 | 1 |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 1 |
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| Rank 1:
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- +1 to all saving throws against Magic
| Rank 2:
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- +2 to all saving throws against Magic
| Rank 3:
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- +3 to all saving throws against Magic
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| 3 | 1 | 1 |
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| Rank 1:
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- +1 Concentration
- +1 Intimidate
- +1 Will Saves vs. Fear
| Rank 2:
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- +2 Concentration
- +2 Intimidate
- +2 Will Saves vs. Fear
| Rank 3:
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- +3 Concentration
- +3 Intimidate
- +3 Will Saves vs. Fear
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| 3 | 1 | 1 |
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When using a Scroll or Wand: | Rank 1:
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- +25% Healing
- +25% Damage
- +1 Save DC
| Rank 2:
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- +50% Healing
- +50% Damage
- +3 Save DC
| Rank 3:
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- +75% Healing
- +75% Damage
- +6 Save DC
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| 3 | 1 | 5 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 5 |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 5 |
- Smiting (Tier 1)
- Favored Soul 2
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When you critically hit with a Fire, Force, Light, or Physical damage spell, you gain: | Rank 1:
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- 3 Sacred temporary spell points
| Rank 2:
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- 6 Sacred temporary spell points
| Rank 3:
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- 10 Sacred temporary spell points
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Passive: Your deity's favored weapon is considered an Implement in your hands. |
| 3 | 1 | 5 |
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| Activation Cost: 1 Action Boost | Cooldown: 30 Seconds |
Action Boost: Spell Power: Activate to gain: | Rank 1:
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- +10 Action Boost bonus to Spell Power
| Rank 2:
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- +20 Action Boost bonus to Spell Power
| Rank 3:
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- +30 Action Boost bonus to Spell Power
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Lasts 20 seconds |
| 3 | 1 | 5 |
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| Spell-Like Ability: Sun Bolt Metamagic: Empower, Eschew Materials, Heighten, Maximize, Quicken
A powerful bolt of light deals 5 to 8 light damage per caster level (up to a maximum of 75-120 at caster level 15) to targets in its path. A successful Reflex save reduces the damage by half. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 12 Spell Points
- Cooldown: 12 Seconds
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| Rank 2: - Activation Cost: 10 Spell Points
- Cooldown: 9 Seconds
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| Rank 3: - Activation Cost: 8 Spell Points
- Cooldown: 6 Seconds
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| 3 | 1 | 10 |
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| Multiple Selection |
| Reduce Metamagic cost by +2/4/6 (Empower), +1/2/4 (Enlarge), +3/6/9 (Maximize), +1/2/4 (Quicken) |
| 3 | 2 | 10 |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 10 |
- Smiting (Tier 2)
- Favored Soul 3
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While casting a spell: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 10 |
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| Multiple Selection |
| +1 Charisma or Wisdom |
| 1 | 2 | 10 |
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| Cooldown: 15 Seconds
- Toggle: Transfer you Shield of Condemnation ally:
- Ends if they leave your Aura of Menace
- Enemies that strike your ally while this is active take
- Additional 1d8+1 points of light damage
- Can only be used once per rest
- Can only target another player or a hireling
- Lasts 10 Minutes
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| 1 | 2 | 20 |
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Reduce Metamagic Heighten cost by: | Rank 1:
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| Rank 2:
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| 2 | 2 | 20 |
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When casting Fire, Force, Light or Physical Damage Spells:
- +2% chance to critically hit
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| 1 | 2 | 20 |
- Smiting (Tier 3)
- Favored Soul 4
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Your Fire, Force, Light, Alignment, and Physical damage spells are cast at: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 2 | 20 |
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| Multiple Selection |
| +1 Charisma or Wisdom |
| 1 | 2 | 20 |
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| Spell-Like Ability: Cometfall Metamagic: Embolden, Empower, Enlarge, Heighten, Intensify, Maximize, Quicken
You conjure a bright, glowing comet, which appears in midair above your target, then strikes the ground with tremendous force. This area of effect spell does 4 to 9 points of bludgeon damage for every caster level. A successful Reflex save reduces this damage by half. The force of this comet can knock some creatures prone. | | Metamagic Feats may be used when casting Spell-Like Abilities at no additional cost. |
| Rank 1: - Activation Cost: 35 Spell Points
- Cooldown: 20 Seconds
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| Rank 2: - Activation Cost: 30 Spell Points
- Cooldown: 15 Seconds
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| Rank 3: - Activation Cost: 25 Spell Points
- Cooldown: 12 Seconds
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| 3 | 1 | 30 |
- Character Level 12
- Favored Soul 5
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Enemies within your Aura of Menace suffer: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
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| | 1 | 2 | 30 |
- Class Level 12
- Favored Soul 5
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When casting Fire, Force, Light, or Physical damage spells: | Rank 1:
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| Rank 2:
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| Rank 3:
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| 3 | 1 | 30 |
- Intense Faith
- Favored Soul 5
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Toggle:
- Your Lantern Archon's Attacks will add a stack of Archon's Fury
- Costs 12 Spell Points per shot
Archon's Fury:
- 1d6+1 Fire Damage
- Triggers every 2 seconds
- Lasts 10 seconds
- Stacks up to 20 times
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| 1 | 1 | 30 |
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