Dungeons and Dragons Online has the same concept of Abilities as with Dungeons & Dragons (Tabletop).
Abilities are 6 Stats that define your generic character's strengths and weaknesses
The 6 abilities include:
Physical: Strength, Dexterity, Constitution
Mental: Wisdom, Intelligence, Charisma
Abilities and Modifiers[edit]
There are two aspects to each Ability, their Score and Modifier
Their Score is the usually the larger value, seen on the character sheet. This represents, respectively, your score in that ability. A higher score means a higher ability
The Modifier is a separate value that depicts a lesser number that scales with the Score. This is what is used for instances such as attack modifiers, Skill modifiers
The Modifier is equal to the ability score minus 10 divided by 2. Therefore, a score of 20 result in a modifier of +5.
Strength[edit]
Strength represents your character's physical power.
Strength is used for the following
- Attack and Damage Ability for many melee weapons
- Carrying Capacity
See: Category:Items_with_bonuses_to_Strength
Dexterity[edit]
Dexterity represents your character's agility.
See: Category:Items_with_bonuses_to_Dexterity
Constitution[edit]
Constitution represents your character's endurance and health.
Constitution affects the following
- Your Health, or Hit Points. A major aspect of any character
- Your Concentration Rolls: Your Constitution Modifier is applied to your Concentration Modifier
See: Category:Items_with_bonuses_to_Constitution
Wisdom[edit]
Wisdom represents your character's insight.
See: Category:Items_with_bonuses_to_Wisdom
Intelligence[edit]
Intelligence represents your character's reasoning and cunning.
See: Category:Items_with_bonuses_to_Intelligence
Charisma[edit]
Charisma represents your character's force of personality.