Illusion Spell School
This is a list of spells in the Illusion Spell School
Name | Effect | Levels | Metamagics | Cost |
---|---|---|---|---|
Blur Illusion |
Target: Friend, Self An ally's outline becomes slightly blurred, giving enemies a 20% miss chance when attacking. |
Bard 2 Stormsinger 2 Sorcerer 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Extend Quicken |
Spell Points: 15 |
Color Spray Illusion |
Target: Foe, Directional Dazes, Blinds and Silences enemies in front of you. A separate Will save negates each. |
Bard 1 Stormsinger 1 Sorcerer 1 Warlock 1 Acolyte of the Skin 1 Wizard 1 |
Heighten Embolden Enlarge Quicken |
Spell Points: 40 |
Displacement Illusion |
Target: Self Your appearance becomes extremely blurred, giving enemies a 50% miss chance when attacking. |
Bard 3 Stormsinger 3 Sorcerer 3 Warlock 3 Acolyte of the Skin 3 Wizard 3 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 20 |
Fey Lights Illusion |
Target: Directional, Foe Epic Strike: Enemies in a cone take 1d6+3 Force damage per caster level and must make a save (20 + Highest of INT/WIS/CHA + Illusion bonuses) versus Will, Fort, and Reflex for a Daze, Blind, and Silence effect.
|
Spell Like Ability | Heighten Embolden Quicken |
Spell Points: 10 |
Greater Color Spray Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced and causes Helplessness. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) |
Greater Color Spray Illusion |
Target: Foe, Directional Enemies are sprayed with illusions of color, and must make a Will save or be Dazed, Blinded, and/or Silenced. The target must make a saving throw for each effect.
|
Spell Like Ability | Heighten Quicken Enlarge Embolden |
Spell Points: 10 (Rank 1) 5 (Rank 2) 2 (Rank 3) |
Hypnotic Pattern Illusion (Mind-affecting) |
Target: Foe, Positional A twisting patter of subtle, shifting color weaves through the air, fascinating targets within it. A successful Will save negates this effect. Creatures exposed to this effect have their will save momentarily weakened by three. |
Bard 2 Stormsinger 2 Sorcerer 2 Wizard 2 |
Enlarge Embolden Eschew Materials Heighten Quicken |
Spell Points: 15 |
Invisibility Illusion |
Target: Friend, Self An ally becomes invisible, vanishing from sight, even from darkvision. If he or she attacks a target, the effect is removed. |
Bard 2 Stormsinger 2 Sorcerer 2 Warlock 2 Acolyte of the Skin 2 Wizard 2 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 15 |
Invisibility, Mass Illusion |
Target: Friend, Self Casts Invisibility on multiple targets, causing them to vanish from sight, even from darkvision. Attacking a target will remove the effect. |
Sorcerer 7 Warlock 5 Acolyte of the Skin 5 Wizard 7 |
Enlarge Eschew Materials Extend Quicken |
Spell Points: 40 |
Phantasmal Killer Illusion (Fear)(Death)(Mind-affecting)(Bane) |
Target: Foe Creates a phantasmal image of the most fearsome creature imaginable by forming the fears of the enemy's subconscious mind into something that its conscious mind can visualize. Enemies can make a Will save to disbelieve the spell and suffer no ill effects. If they fail the Will save, they then must make a Fortitude save or die from fear. A successful Fortitude save still results in 2 to 4 damage per caster level. |
Sorcerer 4 Warlock 3 Wizard 4 |
Embolden Enlarge Heighten Quicken |
Spell Points: 25 |
Shadow Walk Illusion |
Target: Self Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you move much faster than normal and your outline appears faint and you are harder to hit. Attacking another creature or otherwise interacting with objects shunts you back to the Material Plane. |
Bard 5 Stormsinger 5 Sorcerer 6 Warlock 5 Wizard 6 |
Extend Quicken |
Spell Points: 30 |
Weird Illusion (Fear)(Death)(Mind-affecting) |
Target: Foe A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a Will DC: 20 + Highest of INT/WIS/CHA Modifier + Illusion Bonus save to prevent the death. |
Spell Like Ability | Empower Heighten Intensify Maximize Quicken |
Spell Points: 50 |