Description: You are able to equip and use magical relics called Rune Arms. This feat will set the Rune Arm to being charging whenever it can, slowing your movement while charging the relic. While you have a Rune Arm charging, tapping the Run Arm key (default: Alt) will fire the Rune Arm. You can freely perform most other actions while charging a Rune Arm.
The DC for a saving throw against a Rune Arm Attack is DC: 10 + Intelligence Modifier + the Rune Arm's Maximum Potential Charge + the Current Charge Level of the shot fired Bonus |