Guild Airship

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Overview

A Guild Airship is a private area in which members of a specific guild have access to amenities and quick travel. There are points across the system in which you can access a guild airship.

Airships are an optional part of a guild, and must be purchased. You can travel to the Airship Showroom, next to the Auctioneer in The Harbor. There are several models available with different room and prices. See information about each model with the links on the right.

Embarking and disembarking

In public areas, there is an tower that may be used to board Guild Airships. These towers are denoted on the map with a green anchor. They also serve as the disembarkation point when leaving the Airship. You can talk to the captain on the Airship to disembark to several locations.

One of the more interesting ways of leaving the airship is to jump off the side. You will fall for quite awhile, and then be randomly teleported somewhere in Stormreach. If you do not have falling protection, you will be injured from the fall.

Airship Towers are located in:


There are also several portals that will allow you teleport to the airship, but are not the towers:


Only members of the guild has access to the Airship, either for themselves, or for someone who is not a member of the Guild, but is in a party with them.

To give someone else access, until they disembark or log out, they need to first be in a party with the guild member. Once that happens, they can stand next to a one of the above Embark locations, and the Guild member can right-click on their name in the party, and send them a invite to the Airship.

Amenities

Amenities provide various buffs to guild members before questing. They are typed as Guild bonus so they stack with the more common Enhancement bonuses. There are also amenities that have conveniences, such as mail, banks, vendors, and crafting devices.

Amenities occupy either Hold rooms or State rooms. Hold Rooms hold smaller amenities while State Rooms hold bigger amenities. The State Room amenities are sometimes a consolidation of multiple Hold Rooms.

Amenities are purchased or retrieved as a random drop in the form of deeds. You can place a deed on an appropriate Hookpoint.

The table below has the basic information about each amenity available. Click on the name of the amenity to get more detailed information

Amenity Description TypeGuild LevelCost
Sign of the Silver Flame I +[5/10/15] Guild Bonus to Fire Resistance
+[5/10/15] Guild Bonus to Fire and Light Spell Power
Hold Room10
50,000 Platinum
Shrine to the Devourer I +[5/10/15] Guild Bonus to Acid and Cold Resistance
+[5/10/15] Guild Bonus to Acid and Cold Spell Power
Hold Room10
50,000 Platinum
Stormreaver Memorial I +[5/10/15] Guild Bonus to Sonic and Electric Resistance
+[5/10/15] Guild Bonus to Sonic and Electrict Spell Power
Hold Room10
50,000 Platinum
Shrine of Experience I +1% Guild Bonus to ExperienceHold Room10
95x Astral Shards
95
The Orien Express Auctioneer
Banker
Orien Mailbox
Hold Room10
60x Astral Shards
60
Three Finger Thad's General Vendor
Armor Pawn Broker
Weapons Pawn Broker
Clothing Pawn Broker
Hold Room10
50,000 Platinum
Farshifter's Chambers Stormreach Teleporter
Extra locations when talking to the captain
Hold Room11
90x Astral Shards
90
Chronoscope +[1/2/3] Guild Bonus to Reflex Saves
+40% Enhancement bonus to movement speed while in public areas. (Same as Phiarlan's Pendant of Time)
Hold Room12
60,000 Platinum
Sellswords' Tavern Barkeep
+[5/10/15] Guild Bonus to all Hirelings abilities
Hireling Vendors
Hold Room13
150x Astral Shards
150
Bath House +20% Healing Amplification
+[5/10/15] Unconsciousness Range
-10% Damage while Helpless
State Room14
70,000 Platinum
Floating Rock Garden +2 Strength
+2 Wisdom
Hold Room15
75,000 Platinum
Paradoxical Puzzle Box +2 Dexterity
+2 Intelligence
Hold Room16
80,000 Platinum
Old Sully's Grog Cellar +2 Charisma
+2 Constitution
Hold Room17
85,000 Platinum
Throne Room +[1/2/3]] to Bluff, Diplomacy, Hagle, Intimidate and ListenHold Room18
180x Astral Shards
180
Guild Storage I 4 Storage Chests - 20 slots each
2 for any Guild Member, 2 for Guild Officers only
Hold Room19
150x Astral Shards
150
Shrine of Experience II Upgrade: Shrine of Experience I
+2% Guild Bonus to Experience
Hold Room20
195x Astral Shards
195
Tactical Training Room +[2/4/6] Damage on Critical Hits
+1 Bonus to the DC of Trip, Sunder and Slicing Blow
+2 to Hit with physical attacks
Hold Room21
105,000 Platinum
Danger Room +[1/2/3] to Disable Device, Hide, Open Lock, Search and SpotHold Room22
180x Astral Shards
180
Forbidden Library +[1/2/3] to Concentration, Heal, Repair, Spellcraft and Use Magic DeviceHold Room23
195x Astral Shards
195
Archery Range +2% Guild bonus to Doubleshot
Deneith Ammunition Vendor
Hold Room24
120,000 Platinum
[[]] Hold Room24
120,000 Platinum